KDLadage
Explorer
I am sure that it does. We all have different experiences.My experience tells me differently.
Why? Are you saying that there has to be an in-game advantage to describing your attack one way or another before doing it is rewarded by the game? I see it as encouraging those that would normally dominate the conversation at a game table to do so more often and get rewarded for it, beyond the normal social rewards involved.A very strong warrior and a very cunning one can be expressed more fully in such a system than just taking Power Attack or Expertise.
And they can without the dice involved. Or, in any system (say, d20) a GM would be more than within his or her rights to add a +2 to the roll (or what-ever) for a well thought out and described attack. Lord knows I have given such bonuses before (if they caused the game to become more enjoyable; if they were a distraction or became too much of a hassle, they went away).The strong one can actually describe how his blows are so strong that the opposition can not effectively parry with his feeble arms.
But you are mandating the action and result before the result has become apparent. This can (and in fact, I would dare say "will") be very easilly abused as a core mechanic.The smart one can describe how his feinting and trickery misleads his opponent, also making his parries less effective. (Without needing to waste time with bluff rolls.)
And I say that it is equally effective/problematic no matter the system. To make it a core rule though makes it a mandate to many -- and this is (imho) a bad thing. (1)They do the same thing, but with their own styles. I feel that this improvement allows them to stay in their roles, even in the middle of dice-heavy combat.
Sure.Even if two warriors had the same stats and the same equipment, you could still tell the diffference between Bob and Joe, because Bob always uses large, overhanded blows, and Joe thrusts with short, precise strikes.
This is a problem with the players not opening up, not the system. Imho. Ymmv. Yadda yadda yadda.The Exalted system gives no difference between the two styles (and neither does D&D, really), but it does reward them for having more personality than "I attack".
(1) Which, again, by my estimation, has very little to do with actual role-playing. If your game involves a lot of true role-playing elements, then this sort of thing will take care of itself. If you game is, for the most part, nothing more than a hack-and-slash, strategic, table-top wargame... then no amount of additional description will transform it into a role playing experience. Imho. Ymmv. Yadda yadda yadda.