Whats your opinion on the Point Buy System

What is your opinion of the Point Buy stat selection system?

  • Fine as it stands

    Votes: 143 76.5%
  • Needs a minor change

    Votes: 25 13.4%
  • Scrap it and start again

    Votes: 19 10.2%

Amen, brother. Personally, I prefer 96 point-buy, since it speeds up character creation a lot... (28 PB is my favorite, actually)

;) Yeah 96 really gets things going quickly... Hell, you've saved the world by lunchtime. :cool:

//OT Rant

Magic items are the real culprit that ruin the game. Magic items provide utterly insane bonuses totally eliminating the need to take Skill Focus or Iron Will or some other feat that a person would rarely take.

This is totally and utterly correct, and "magic items", wealth scales, and magic over skill remain my only REAL complaint with 3e (not that 2e was better. ;)) //end OT Rant

The method by which characters choose stats depends entirely on the group and the style of game (as do many other things in any RP with any System). My campaigns run 1-2 years in length (real time) and cover a good portion of the character's lives and trials. I don't want players to make thier personality lightly, nor do I want them playing something they don't wish. I've never had a problem with "cookie-cutters" I've had a Fighter with a 17 INT and a 14 STR and 13 CON (using PB). I've had Clerics with non-maxed Wisdom and high CHA. I've seen a lot of weird stuff. I can trust my players not to ruin PB, because they are my players and I trust them.

Now. If you play a new campaign every few months or have players that min/max or for any other reason not-listed need to use rolling, more power to you. I dislike it because it creates disharmony amongst my players and they are happier with more control. For those 1e vets out there, I can see the reliance on simple "roll and go", but I don't game enough to have that be effective for me. For some I'm sure it is a totally viable option.

And as for unweighted... (Shard O'Glase, did you say you did this too?) If you have mature players that focus on RP and not stats, I see no reason not to say, "You have X points, spread them over your 6 stats". I'm especially fond of this method for games we aren't going to play very long (say 5-10 sessions or less). It's great for one shots.

I've made my share of systems based on the probability of rolling the stat too. Hell, I was doing that back in the 2e and Palladium days... ::shivers:: I think PB is bettter. Why? Easy, Simple, Quick... ;)

And one last note. My players have never used CHA as a dump stat... Perhaps it's because I'm down right mean to those people. :D

edit
Celebrim: I'd LOVE to see a good adv/dis system.
 
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Celebrim said:
If you are interested in writing something up combining your system with an ad disad system, maybe you could email me.

*grooooaaaaan*

Yet another thing on my to-do list (which I am certain is longer than WotC's "to-do for 3.5" list ... ugh ...).

Hehehe. :D

Anyway, since I want something of the sort for m own use anyway, I'll see what I can do. I plan to figure out how to make sets of -racial- advantages too (in some cases exclusive, in some cases simply a break on point cost -- lik the example 20 points to buy a feat, maybe it costs that much for humans and half-elves, but 25 for anyone else ... etc).

I'm afraid it's not going to be a high priority though, sorry.
 

I perfectly understand. You see that I'm carrying out the conversation here rather than opening up the email program.

Still, I'll probably email you with my system if only for your own use. I really like your system in concept, and I think combined with what I've got it makes for a much elegant ad/disad system than what I've written up. But I think your ad/disad system is alot weaker than mine, and I think together we might end up with a whole lot better system than the anti-feats and drawbacks that are floating around.
 

Shard O'Glase said:
PAX: Persoanlly I'd hate to play in a system like that where the costs for stats above average get really and prohibitivly expensive. I would feel railroaded into playing a character the DM wanted me to play(stat wise). Sure there could be some degree of versatility, but the costs increase so much so fast you'd have to be a real hard ass for your character concept if you saw your character as a prodigy/savant in a certain stat and to actually take the stat to represent that.

Even with only a Moderate power level (40 points), you can afford, with no disadvantages, an 18, four 12's, and a single 10. That's 76 total for the 6 attributes, giving an average of 12.667 ... just shy of what (4-1)d6 gives you.

OTOH, the fellow who wanted a very-well-rounded characetr could have three 14s, three 13s, and 1 point of advantages (say, +10% starting funds).

IOW I would find the constraints irritating as get all out. It's childish but in a non-scaling system I'd be much more likely to make a 12-14 character,

No offense, but that is childish. The system above is about balance. At moderate or higher, you are guaranteed, without poenalty, to be abe to get one or more scores at 18. So the "savant/prodigy in one area" schick is easily done, without lowering a single attribute.

At present, in a 25 point buy, to get an 18 (cost 16), you basically have to have one nine (a -1 modifier) and several 10s ... driving your average -well- below the (4-1)d6 system.


in a system where I'm be rules mechainc forced into taking those stats, i'll bend over backwards to break it and get an 18 even if it criples me, and I'll probably end up not likeing my character. I don't mind a DM coming up and discussing with the players and coming to an agreement on what types of stats we should have for the genre of the game, I hate a rule mechainc being enforced on me to do the same thing.

You'd only be "forced" into taking stats of the listed averages, if you the player insisted on spreading the points out as evenly as possible. I think you didn't look to closely at the numbers; the "Mid-Power" level gives you 40 points, an 18 costs you 32 points. 10's cost you 0 point each.

Frankly, I modelled it after the GURPS system; sans any other modifiers form points, everyone is equal. "Normal NPCs" are 0-point characters.


edit: I always liked the idea for edges/flaws or whatver you want to call them. And what you had was an interesting start. Though since I didn't like your point mechainc, I'd have to use a different scale of points though.

Unless everyone has a set, specific number of merits and of flaws, then a point-build system is pretty much a requirement.

And nonscalar attribute buys merely encourage two-dimensional characters. Often an 18 is fine by me; always an 18 is not. Without scalar pricing, there are two problems:

One, you won't hardly ever see a wizard with less than a 17 intelligence at level 1.

Two, multiple-attribute classes are unfairly hindered. If you hand out, say, enough points on a non-scalar "just divide them evenly" system to give everyone an average of 13.5 (same as with (4-1)d6), that's 81 points. The fighter takes STR 18, DEX 18, CON 18, INT 10, WIS 10, CHA 7 ... my, that's ever so non-2D, isn't it? Yet, there's no real reason not to take just that.

With the Mid-Power (same rough average of 13.5 if spread evenly), getting those three 18's means the other three stats suffer GREATLY: STR 18, DEX 18, CON 18, INT 7, WIS 9, CHA 3 ... and even that was min/maxxing like the worst munckin (with CHA as a clear dump stat). That, or you have to take non-attribute diadvantages to make up the points. Min/max furhter with a half orc, and get STR 20, DEX 18, CON 18, INT 5, WIS 9, CHA 1. Bleargh, I say.

Meanwhile, teh guy who wants to play a monk decides 16's are fine for him, and gets: STR 14, DEX 15, CON 14, INT 12, WIS 14, CHA 11. Not stellar, but certainly workable for a Monk character (+2 to hit and damage, +2 (at level 4 +3) initiative, +4 AC between DEX and WIS, +1 skill point per level). This one can be left human, or frankly, go almost any direction. Even half-orc himself, for STR 16, DEX 15, CON 14, INT 10, WIS 14, CHA 9.

Increasing-curve cost schemes don't straight-jacket you at all. Only your own insistance on "getting the uttr, absolute most per build point nomatter the cost in playability and fun" ... or "defying the spirit of the system in an effort to break it soly for the sake of breaking it" do.



Note to Celebrim:
Send me what you have, 'll look it over, see if I can merge the two in terms of basic precepts. :) I'm not above a collaboration on a mechanics issue (though I'm jealously overprotective of -setting- issues, heh!).

[edit] -- er, PM me with yoru email addie or whatnot. [/edit]
 
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Celtavian said:
I get what I want by letting the players build characters with high stats. Then I run the game accordingly and create villains the equal of the heroes. What good is an high-statted hero unless he has equally high-statted villains to take on?

I don't really understand your logic here. If you're inflating both the PCs' stats and the stats of the NPCs they face, how is that any different from not inflating either of them in the first place? Either way, the PCs are appropriately challenged; the only difference is that, in your method, the numbers on both sides are larger.

Isn't this just meta-gaming, in a sense? I mean, you're equating "heroic" with "having lots of 18s on my character sheet." But the net effect, i.e., heroic action in response to appropriate challenges, is the same as if you did everything by the book. Why don't you just start PCs off at 10th level instead? The aspects of D&D characetrs that really make them "heroic" come from their class abilites and feats more than their stats, really.

Anyway...

I like rolling for stats when I don't yet have any idea what kind of character I want to play. I can then look at the stats I roll to inspire me. If I know ahead of time, I'll tend towards a point-buy system.

In a game I ran last year, I was making the PCs for my players who had described them to me in advance. To generate stats, I borrowed an idea I first read in a post by Michael Scott Brown on r.g.f.dnd:

Pretend you have the following die rolls in front of you:

6,6,6
5,5,5,5
4,4,4,4
3,3,3,3
2,2,2

Arrange them to taste in sets of three for all your stats.
 

In principle I like the idea of point buy, in practice I think the existing method is very bad, for two reasons.

1. It enables all non-human races with stat bonuses to gain extra unearned bonus points, by reducing a stat with a low point cost and increasing one that is, say, at 16. Thus the elf with an 18 Dex(6 freebie points) and a 10 Con (2 points down) actually has a net 4 points over the human... so he can buy off his disadvantage and *still* have an extra 2 points to bump up another useful attribute!

Point buy allows canny non-humans to nullify their ability disadvantage and *still* get more points to spend than humans!


2. It is great for fighters, wizards, clerics and rogues. Classes who can benefit from focussing entirely on a single attribute and pumping it up. A class that needs more than one good attribute (ranger, paladin, sorcerer, heaven-forbid monk) has a much more difficult time building a competative character.

I like the principle of eliminating the bad-die-roll/great-die-roll effect, but I think the current system just doesn't work well for the two reasons above.

(I use a flat 75 points buy across the abilities at present, waiting for something better)
 


WRT to an earlier question, the double effectivenss of stats other than strength:

Dex: AC, Attack rolls (with ranged or weapon finesse), reflex saves, initiative. (In a one on one combat, hitting your foe more and getting hit less is an exponential advantage.

Con: better HP, better fort saves. No exponential effect usually but more HP is a very big benefit.

Int: More spells, higher DCs, more skill points (which means less sacrifices to get prestige classes in many games). More spells with higher DCs is an exponential benefit if you ask me.
Wis: More spells, higher DCs, better will save. More spells with higher DCs is an exponential benefit if you ask me.
Cha: More spells, higher DCs; More spells with higher DCs is an exponential benefit if you ask me.

Also, WRT all of these except Con, the higher the stat, the more significant a small difference is.

For example:
1st level rogue: 14/16 dex/18 dex, chain shirt, buckler (AC 17, 18 or 19)vs. orc (+3 attack). Going from 14 to 16 means that his foe has to roll a 15 instead of a 14 to hit--eliminating 1/7 of the orc's average damage. Going from a 16 to an 18 means that the orc needs a 16 instead of a 15 to hit--eliminating 1/6 of the orc's average damage. If the rogue pushes his AC a bit futher (protection from evil, for instance), the effect is more dramatic. Then the difference between the 14 and the 16 is 20% and the difference between the 16 and the 18 is 25% of the orc's damage.

Second example:
1st level spellcaster with Int/wis/cha 14 or 16, spell focus and a save or die spell vs. an orc. Will +0
From 14-16, the DC goes from 15 to 16 (1/6 of the orc's survival chance disappears).
From 16-18, the DC goes from 16-17 (1/5 of the orc's survival chance disappears).
If you add in a nonhuman race with a stat bonus, the difference is even more pronounced
From 18-20, the DC goes from 17 to 18 (1/4 of the orc's survival chance disappears). And the cleric/sor/wizard gets a second chance to cast the spell.

That's why higher end stats ought to cost more.

Plane Sailing said:
In principle I like the idea of point buy, in practice I think the existing method is very bad, for two reasons.

1. It enables all non-human races with stat bonuses to gain extra unearned bonus points, by reducing a stat with a low point cost and increasing one that is, say, at 16. Thus the elf with an 18 Dex(6 freebie points) and a 10 Con (2 points down) actually has a net 4 points over the human... so he can buy off his disadvantage and *still* have an extra 2 points to bump up another useful attribute!

Point buy allows canny non-humans to nullify their ability disadvantage and *still* get more points to spend than humans!

This isn't my experience. When I've played point buy I still see far more humans than any other race. Even in a weighted point buy system, the human bonus feat, skill points, and favored class: any are tremendously attractive features.

2. It is great for fighters, wizards, clerics and rogues. Classes who can benefit from focussing entirely on a single attribute and pumping it up. A class that needs more than one good attribute (ranger, paladin, sorcerer, heaven-forbid monk) has a much more difficult time building a competative character.

It's worth pointing out that you run into similar difficulties building classes that benefit from more than one stat with non-point buy systems. If you roll 16, 17, 15, 7, 9, 11 you're probably not goint to be playing a monk. The difficulty is just moved from being luck dependant ("I rolled all 16's! Wow, that's a monk!") to construction dependent ("if I want to play a monk, I'll probably have to make a lot of sacrifices for combat-effectiveness.")
 

Celebrim said:
Sorry Pax, but I neither have your email nor member priveledges to message you.

Well, at the (admittedly small) risk of being picked up by a spambot or the like, my email is gmpax@ispwest.com

Be sure to mention ENWorld in yoru subject line, so I don't accidentally toss your email out with the spam. :D
 

buzz said:
I like rolling for stats when I don't yet have any idea what kind of character I want to play. I can then look at the stats I roll to inspire me. If I know ahead of time, I'll tend towards a point-buy system.

In a game I ran last year, I was making the PCs for my players who had described them to me in advance. To generate stats, I borrowed an idea I first read in a post by Michael Scott Brown on r.g.f.dnd:

Pretend you have the following die rolls in front of you:

6,6,6
5,5,5,5
4,4,4,4
3,3,3,3
2,2,2

Arrange them to taste in sets of three for all your stats.

What, no 1's? Well, aiming at a dex-oriented, swashbuckling Fighter, I would probably make:

STR 3,3,4 - 10
DEX 6,6,5 - 17 (+3)
CON 4,4,2 - 10
INT 6,5,2 - 13 (+1)
WIS 3,3,4 - 10
CHA 5.5.2 - 12 (+1)

That's three 6s, four each of 5s, 4s, and 3s, and three 2s -- exactly your spread. By point-buy, that'd cost 28 points. However, the 28 points would be more flexible IMO. And preferable.
 

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