Celebrim
Legend
celtavian: I think the reason it is not encouraged it throws the assumptions of the game system off, and a DM is going to have difficulty setting challenges appropriately. A DM already has to be quite careful at low levels. With a 50+ PB, low level characters are going to be markedly more powerful than they would be at 28-32 PB. They will have few deficiencies regardless of class. Hit points, AC, and BAB are going to be high enough that CR <1 monsters represent no real challenge. CR 2 monsters are well within the capacity of the party. However, although the party has abilities equivelant to 2nd or 3rd level standard characters, they don't yet have the h.p. So monsters above the usual range of CR will when they get lucky kill PC's, even when the expectation is that the party should win.
After a level or two, the high CON bonus is going to overcome this and you begin to see PC's with more h.p. than would be expected of PC's a level or two higher than normal.
You are going to have to deal with the fact that if you throw the usual challenges against the party, they won't be challenged, but if you throw extraordinary challenges against the party they will level up just that much faster. So one of the problems I would have as a player of 50+ PB characters is that the game really wouldn't linger at a particular 'level' long enough for me to really explore my players capabilities. There would be a tendancy I think to gain new abilities before you've even had a chance to use older ones (I already have this problem with normal 3rd. ed.).
You are going to have to deal with the fact that certain classes gain more advantage out of high PB's than other ones. +4 h.p. per level at least doubles the h.p. of wizards and rogues, but is less than a 50% improvement for fighters and barbarians. This drastically improves the survivability of rogues and spell casters and allows them to survive adopting tactics that would otherwise probably result in thier death in a lower PB campaign. Barbarians don't normally make use of thier excellent skill set (when is the last time you saw a high int Barbarian). Usually favoring maximizing str, dex, and con. In a +50 pb, Barbarians don't have to make nearly as big of a trade off, and fighters suddenly start suffering thier weak skill set alot more than they would otherwise. High attributes drastically change the utility of feats. Skill focus and toughness have no purpose at all. You are already good at low levels. Who needs them?
So you have to deal with possible lack of parity between characters. Also, like high magic worlds, this to me encourages poor aquisition of dungeoneering skills. You create players whose repetoire is built arround the expectation of abilities that are extraordinary, and not around simple skills and tools available to everyone at all levels of play. (I'm always amazed by supposedly experienced gamers who can't think through simple problems without resorting to the use of a spell, and whose character sheets don't have things like 'flint and steel', 'rope', '10' pole', and 'torches' on them.)
All of these problems are subtle and I think more than most inexperienced DMs are going to be able to handle. Heck, I think that they aren't even going to be noticed by an inexperienced DM. I think the average DM will just assume that is the way the system works, and start adjusting the assumptions of his campaign world to compensate (ei all NPC's have high PB's, all monsters have above average or maximum hitpoints, magic is common enough that advantages is attributes are drowned out, and so forth). And this opinion is based on experience; not merely on theory. I've walked into campaigns were virtually every NPC's was assumed to have 18 in all stats and monsters all had maximum hitpoints because the DM had let players run wild at character creation and was trying to maintain control of the game and find suitable challenges for the players.
Moreover, for a young player, providing the option to set the PB at 50 or 60 or 70 is the same as telling him to do it. Power is very addictive and very tempting to a young player. The FIRST implus of a young gamer is to be Conan, Aragorn, Lancelot, Hercules, or <insert name of a paragon hero here>. In my experience, it is alot easier for a player used to playing the equivalent of 32 PB characters to adapt to a power gamer's world, than it is for a power gamer to adapt to a low power campaign world where the answer to everything can't be digging out a special ability from his huge tool bag of abilities. So in alot of ways, opening up that possibility from the start is the same as killing all other possibilities. (See the Forgotten Realms as an example.) Once you have wet your knees in gaming, you can always decide 'Heh, just for a change lets run a campaign where we are all demi-gods or thereabout. Or, heh, lets run a campaign where everyone starts out as princes.' But I wouldn't expect a gamer who had started out in games where players begin as uber-heroes to decide 'Oh, why don't we all start out as simple villagers who become heroes through thier actions in the face of great adversity.' until very much latter in his maturation, if ever.
After a level or two, the high CON bonus is going to overcome this and you begin to see PC's with more h.p. than would be expected of PC's a level or two higher than normal.
You are going to have to deal with the fact that if you throw the usual challenges against the party, they won't be challenged, but if you throw extraordinary challenges against the party they will level up just that much faster. So one of the problems I would have as a player of 50+ PB characters is that the game really wouldn't linger at a particular 'level' long enough for me to really explore my players capabilities. There would be a tendancy I think to gain new abilities before you've even had a chance to use older ones (I already have this problem with normal 3rd. ed.).
You are going to have to deal with the fact that certain classes gain more advantage out of high PB's than other ones. +4 h.p. per level at least doubles the h.p. of wizards and rogues, but is less than a 50% improvement for fighters and barbarians. This drastically improves the survivability of rogues and spell casters and allows them to survive adopting tactics that would otherwise probably result in thier death in a lower PB campaign. Barbarians don't normally make use of thier excellent skill set (when is the last time you saw a high int Barbarian). Usually favoring maximizing str, dex, and con. In a +50 pb, Barbarians don't have to make nearly as big of a trade off, and fighters suddenly start suffering thier weak skill set alot more than they would otherwise. High attributes drastically change the utility of feats. Skill focus and toughness have no purpose at all. You are already good at low levels. Who needs them?
So you have to deal with possible lack of parity between characters. Also, like high magic worlds, this to me encourages poor aquisition of dungeoneering skills. You create players whose repetoire is built arround the expectation of abilities that are extraordinary, and not around simple skills and tools available to everyone at all levels of play. (I'm always amazed by supposedly experienced gamers who can't think through simple problems without resorting to the use of a spell, and whose character sheets don't have things like 'flint and steel', 'rope', '10' pole', and 'torches' on them.)
All of these problems are subtle and I think more than most inexperienced DMs are going to be able to handle. Heck, I think that they aren't even going to be noticed by an inexperienced DM. I think the average DM will just assume that is the way the system works, and start adjusting the assumptions of his campaign world to compensate (ei all NPC's have high PB's, all monsters have above average or maximum hitpoints, magic is common enough that advantages is attributes are drowned out, and so forth). And this opinion is based on experience; not merely on theory. I've walked into campaigns were virtually every NPC's was assumed to have 18 in all stats and monsters all had maximum hitpoints because the DM had let players run wild at character creation and was trying to maintain control of the game and find suitable challenges for the players.
Moreover, for a young player, providing the option to set the PB at 50 or 60 or 70 is the same as telling him to do it. Power is very addictive and very tempting to a young player. The FIRST implus of a young gamer is to be Conan, Aragorn, Lancelot, Hercules, or <insert name of a paragon hero here>. In my experience, it is alot easier for a player used to playing the equivalent of 32 PB characters to adapt to a power gamer's world, than it is for a power gamer to adapt to a low power campaign world where the answer to everything can't be digging out a special ability from his huge tool bag of abilities. So in alot of ways, opening up that possibility from the start is the same as killing all other possibilities. (See the Forgotten Realms as an example.) Once you have wet your knees in gaming, you can always decide 'Heh, just for a change lets run a campaign where we are all demi-gods or thereabout. Or, heh, lets run a campaign where everyone starts out as princes.' But I wouldn't expect a gamer who had started out in games where players begin as uber-heroes to decide 'Oh, why don't we all start out as simple villagers who become heroes through thier actions in the face of great adversity.' until very much latter in his maturation, if ever.