Celebrim
Legend
nikolai: The idea of a dice pool isn't necessarily a bad one, but (as you admitted) yours needs a little work.
There is never an advantage to taking a d2 over a d4 or a d4 over a d6. I think what you mean is that you have the choice of a d2+2, or a d4+1, or a d6. That would be more reasonable, as each choice would have its advantages.
Secondly, by your method what is to stop me from putting 4d6 - mind you NOT 4d6-1d - into every attribute for an average of 15 or so in every attribute? If you start on an 8, won't the average attribute be a 23? What happens when I get lucky and have a 24 or better on the four dice? What happens when that uber min maxer puts 8 dice into his barbarians STR and comes out with a 32 or a 40?
I suppose you could fix that by giving the player 12 dice and a starting value of 6 in each attribute, and told them that if the result of a dice brought the attribute over 18, that the attribute had the value of 18. That would result in a reasonable range of attributes, and some interesting conudrums for min/maxer's, but since you are rolling so few dice you are really exacerbating the problems of randomness. There is a fairly strong probability that someone is going to roll alot of low numbers or alot of high numbers. Alot of characters are going to come out with the equivalent of 24 point buy or less.
There is never an advantage to taking a d2 over a d4 or a d4 over a d6. I think what you mean is that you have the choice of a d2+2, or a d4+1, or a d6. That would be more reasonable, as each choice would have its advantages.
Secondly, by your method what is to stop me from putting 4d6 - mind you NOT 4d6-1d - into every attribute for an average of 15 or so in every attribute? If you start on an 8, won't the average attribute be a 23? What happens when I get lucky and have a 24 or better on the four dice? What happens when that uber min maxer puts 8 dice into his barbarians STR and comes out with a 32 or a 40?
I suppose you could fix that by giving the player 12 dice and a starting value of 6 in each attribute, and told them that if the result of a dice brought the attribute over 18, that the attribute had the value of 18. That would result in a reasonable range of attributes, and some interesting conudrums for min/maxer's, but since you are rolling so few dice you are really exacerbating the problems of randomness. There is a fairly strong probability that someone is going to roll alot of low numbers or alot of high numbers. Alot of characters are going to come out with the equivalent of 24 point buy or less.