evilbob
Adventurer
Personally, I also hate randomness with a passion. I don't mind rolling dice to see who hit in a round of battle, but when it comes to effects that will last the entire game, it drives me nuts.
Recently I started a game where the DM allowed everyone to roll 4d6 - 1 OR take a 28 point-buy. (You could roll -and- do the math and then decide which you wanted.) This solved the problem of people getting low rolls (everyone had a minimum number they would have) and it allowed the lucky ones to have even better stats. Interestingly enough, one out of four people chose the point buy, and everyone else went with their rolls.
I also agree with the person who mentioned that having less randomness when determining HPs per level would be nice, but this doesn't bother me as much due to the law of averages (and the new rule about taking your max HP on level one). Also, my DM used the NWN idea (I -think- it's a NWN idea) that for the first 2 levels after level 1, if you rolled less than half your HP max, you could roll again. This helps make sure no fighters have 12 HP at level 3, and doesn't really hurt the balance down the line.
Edit: I also really like andargor's idea, too.
Recently I started a game where the DM allowed everyone to roll 4d6 - 1 OR take a 28 point-buy. (You could roll -and- do the math and then decide which you wanted.) This solved the problem of people getting low rolls (everyone had a minimum number they would have) and it allowed the lucky ones to have even better stats. Interestingly enough, one out of four people chose the point buy, and everyone else went with their rolls.
I also agree with the person who mentioned that having less randomness when determining HPs per level would be nice, but this doesn't bother me as much due to the law of averages (and the new rule about taking your max HP on level one). Also, my DM used the NWN idea (I -think- it's a NWN idea) that for the first 2 levels after level 1, if you rolled less than half your HP max, you could roll again. This helps make sure no fighters have 12 HP at level 3, and doesn't really hurt the balance down the line.
Edit: I also really like andargor's idea, too.
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