TheAlkaizer
Game Designer
I posted this in TTRPGs General. Moment from any tabletop RPGs are welcome!
So, the question is simple, what's your proudest DM moment?
I often share stories with other DMs I know in person. All DMs are different, so are their players and the games they play. So if can be any of these things or more:
Here's mine.
It was years ago, in was in the early days of 4E. I only had three players and I decided to create an NPC that would travel with them (made sense in the story). I really wasn't sure if they would enjoy having him around. But I guess that I just hit the right story when it came to personality, integration in the story and roleplaying because my characters became very fond of him. It was a wonderful group of players that thoroughly enjoyed roleplaying little insignificant moments and I spent more time roleplaying this NPC than all the characters I played while not DMing put together. It became one of my longest campaign. We played a little over sixty sessions, the players got past level 15. And at one time, after more than two years of roleplaying that character, the dice gods adjudicated and he died in a truly epic moment; he got hurt and lost distance to the party as they were dashing out of a crumbling fire giants fortress in a volcano. They tried to go back for him but ultimately couldn't save him. All three of my players were sad and teary-eyed. One of them bawled for a few minutes. We played a bit more. All three sent me texts during the week saying some variation of "I can't believe he's gone", or "Man, I thought about him like every day this week".
Even though I never planned or designed him to become this beloved characters, looking back and seeing the amount of time and effort that was spent on those fictional relationships really makes me proud to have reached a point where it made a story that stayed with us all and moved us. That's always my mark when I'm DMing; try to buildup for something as powerful.
So, the question is simple, what's your proudest DM moment?
I often share stories with other DMs I know in person. All DMs are different, so are their players and the games they play. So if can be any of these things or more:
- An NPC that you prepared that your player loved
- An encounter you spent a ton of time working on that became a good story to tell
- A dungeon you designed that ended up working even better than you expected
- A sudden flash of inspiration in response to a player request that lead to an amazing moment
- A collaborative moment with your players where you reached that magic that only TTRPGs manage to it.
Here's mine.
It was years ago, in was in the early days of 4E. I only had three players and I decided to create an NPC that would travel with them (made sense in the story). I really wasn't sure if they would enjoy having him around. But I guess that I just hit the right story when it came to personality, integration in the story and roleplaying because my characters became very fond of him. It was a wonderful group of players that thoroughly enjoyed roleplaying little insignificant moments and I spent more time roleplaying this NPC than all the characters I played while not DMing put together. It became one of my longest campaign. We played a little over sixty sessions, the players got past level 15. And at one time, after more than two years of roleplaying that character, the dice gods adjudicated and he died in a truly epic moment; he got hurt and lost distance to the party as they were dashing out of a crumbling fire giants fortress in a volcano. They tried to go back for him but ultimately couldn't save him. All three of my players were sad and teary-eyed. One of them bawled for a few minutes. We played a bit more. All three sent me texts during the week saying some variation of "I can't believe he's gone", or "Man, I thought about him like every day this week".
Even though I never planned or designed him to become this beloved characters, looking back and seeing the amount of time and effort that was spent on those fictional relationships really makes me proud to have reached a point where it made a story that stayed with us all and moved us. That's always my mark when I'm DMing; try to buildup for something as powerful.