hawkeyefan
Legend
It's an improper causality, however, for simulationism at most levels.
The proper causality is that the bandits showed and interrupted the cooking. That should not be triggered by the failed cooking.
Many people take huge offense at the idea that rolls failure modes can be non-causal in normal play.
But the causality was established. The result of the cooking roll meant it took more time to successfully prepare the rations. That additional time is what allowed the bandits to arrive before the PCs could break camp.
I don’t understand why folks don’t seek a way to explain the results of rolls. If it’s not immediately obvious how something can happen, give it a moment and figure out what makes sense. Remember… there is no actual causality happening.