Nifft
Penguin Herder
I should note my everyone-has-Leadership party was indeed 3 PCs.monboesen said:I would only allow Leadership as written in small games (2-3 PC's).
Cheers, -- N
I should note my everyone-has-Leadership party was indeed 3 PCs.monboesen said:I would only allow Leadership as written in small games (2-3 PC's).
Dice4Hire said:Making Leadership a 'feat' was a mistake of 3.x. As a feat, it is he easiest way to break the game wide open. It is simple to get a new character/cohort of comperable power, and thus is overpowered.
I agree it should be heavily restricted, or given out as a role-playing award.
The character can attract a cohort of up to this level. Regardless of a character’s Leadership score, he can only recruit a cohort who is two or more levels lower than himself. The cohort should be equipped with gear appropriate for its level. A character can try to attract a cohort of a particular race, class, and alignment. The cohort’s alignment may not be opposed to the leader’s alignment on either the law-vs-chaos or good-vs-evil axis, and the leader takes a Leadership penalty if he recruits a cohort of an alignment different from his own.
QFT, and this feat should be banned and never used. It's not just stupidly powerful, it's stupid as a concept. It's frackin' retarded to design it as a feat.Nifft said:The single most powerful feat in any book ever.
Indeed. The selectable parameters are race, class and alignment, not spells, domains, skills, feats and gear. The NPCs should be competent, but cherry picked splat should not be on the menu.Artoomis said:The key word is "try." The character is supposed to try and get what he/she wants, but, in the end, you get what you gete. Where this gets broken is when a DM lets the player roll up whatever he/she wants for a cohort.