What's your VTT of choice?

What’s your VTT of choice?

  • Roll20

    Votes: 44 22.1%
  • Fantasy Grounds

    Votes: 33 16.6%
  • Foundry

    Votes: 77 38.7%
  • D&D Beyond Maps

    Votes: 3 1.5%
  • Owlbear Rodeo

    Votes: 26 13.1%
  • Other

    Votes: 16 8.0%


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Ha ha. For sure I'm old school when it comes to the terms used in User Inteface design. Circles that you can click on & off is what we called radio buttons back in the early days of Windows programming. I don't know what a modern word for them would be?

I still hear them called that.
 

Just out of curiosity, how good is the basic dice coding in Foundry? One thing you do find when gaming outside the D&D sphere is a lot of idiosyncratic die rolling processes.
Foundry's support for different dice rolling processes is pretty darn extensive. If you are so inclined, I would be interested if you could provide a few examples of the more idiosyncratic dice-rolling processes. I'd be interesting in seeing if I can make it work only using dice formulae typed into foundry's chat.

If you are interested:

Basic Dice
This article covers more complex dice concepts such as parenthetical expressions, evaluating pools of dice, complex data paths in rolls, and the dice rolling API.

Advanced Dice
This article covers more complex dice concepts such as parenthetical expressions, evaluating pools of dice, complex data paths in rolls, and the dice rolling API.

Dice Modifiers
This article covers all of the roll modifiers that Foundry VTT currently offers and how to use them.

Generally, the game system will handle most of the dice rolling from character sheets. Also, two of the most common modes are (1) Dice So Nice!, which gives 3D dice graphics and sounds

(2) Dice Tray, which adds some buttons for rolling dices and applying modifiers. You can also press a button to bring up a dice calculator which gives a graphical interface to perform more complicated rolls.

In my experience, very few people roll dice by entering the dice-rolling formulae in the chat. I mainly engage with dice rolling formulae when writing scripts or when I want to have text in a journal article that I can click on and have the dice rolled.
 

Foundry's support for different dice rolling processes is pretty darn extensive. If you are so inclined, I would be interested if you could provide a few examples of the more idiosyncratic dice-rolling processes. I'd be interesting in seeing if I can make it work only using dice formulae typed into foundry's chat.

If you are interested:

Basic Dice
This article covers more complex dice concepts such as parenthetical expressions, evaluating pools of dice, complex data paths in rolls, and the dice rolling API.

Advanced Dice
This article covers more complex dice concepts such as parenthetical expressions, evaluating pools of dice, complex data paths in rolls, and the dice rolling API.

Dice Modifiers
This article covers all of the roll modifiers that Foundry VTT currently offers and how to use them.

Generally, the game system will handle most of the dice rolling from character sheets. Also, two of the most common modes are (1) Dice So Nice!, which gives 3D dice graphics and sounds

(2) Dice Tray, which adds some buttons for rolling dices and applying modifiers. You can also press a button to bring up a dice calculator which gives a graphical interface to perform more complicated rolls.

In my experience, very few people roll dice by entering the dice-rolling formulae in the chat. I mainly engage with dice rolling formulae when writing scripts or when I want to have text in a journal article that I can click on and have the dice rolled.
It's amazing dice tray isn't core. Truly.
 



Foundry's support for different dice rolling processes is pretty darn extensive. If you are so inclined, I would be interested if you could provide a few examples of the more idiosyncratic dice-rolling processes. I'd be interesting in seeing if I can make it work only using dice formulae typed into foundry's chat.

Well, the things that jump immediately to mind are things like various systems where you're checking for thresholds on individual dice for success (most Storyteller resolution uses some variation on this, where you're rolling D10s, but you're only lucking for successes; sometimes this is a fixed value (say, 7) but sometimes its situational); sometimes this is multistep, too (i.e. a 7 gets you one success but 10 gets you two). You also have things like the Hero System where the basic resolution is just a 3D6 roll, but damage is either counting the D6's too different ways (straight for Stun damage, Body doing a variation of what I discuss above where 1=0 Body, 2-5 equals 1 Body, and 6=2 Body), or, for killing attacks, multiplies a smallish D6 (possibly including a D3 or a +1) x either a D3 or a D6-1 (depending on edition).
 

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