What's your VTT of choice?

What’s your VTT of choice?

  • Roll20

    Votes: 44 22.1%
  • Fantasy Grounds

    Votes: 33 16.6%
  • Foundry

    Votes: 77 38.7%
  • D&D Beyond Maps

    Votes: 3 1.5%
  • Owlbear Rodeo

    Votes: 26 13.1%
  • Other

    Votes: 16 8.0%

In my experience, very few people roll dice by entering the dice-rolling formulae in the chat. I mainly engage with dice rolling formulae when writing scripts or when I want to have text in a journal article that I can click on and have the dice rolled.

I'd so expect; once I started having Maptool roll dice for us, I immediately jumped to macros.
 

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I must have been unclear. I meant "locally" as in, "only up the LAN". As noted, people use VTTs without remote play on occasion. I wasn't clear when I posted that whether versions hosted by a GM could be accessed up the Net.
As I got into my post, I had a thought hat you might have meant that. That's why I included the last 2 paragraphs about LAN/Internet connections. Just know that FGU has 3 networking modes; LAN only (only up the LAN), directly connected Internet clients, clients connected via Internet cloud. Because both FGU and Foundry run on a PC and support direct connections, they can host clients as "only up the LAN". That said, I've only ever done that with FGC and FGU.
 

Another good question would be: did you play Skyrim? Yes, okay, did you mod it until you had a character who could fly, travel around with a gang of NPCs, had an airship stronghold, and used console commands? No. You just played the game? I'm not sure Foundry is for you. ;-)
Nailed me! I played Skyrim, but no mods. And I too decided Foundry wasn't for me :)
(Even though I do use extensions and write my own code for FG.)
It's just the core engine that I've found a bit more reliable for Foundry. As an example, the new FGU mapping features added in December, had me as both a player and GM experiencing problems for weeks. I can't remember having such a prolonged period of problems during any Foundry feature update. That said, as I said in another post earlier in this thread - I use Foundry less than FGU, so it might just be I haven't used it consistently enough to have experienced something like that.
That December update was a fiasco. SmiteWorks even acknowledged that and said that they have put in place processes to prevent it from happening again. 2024 was not a good year for community devs with FGU because the update earlier in the year also changed a lot of core object architecture, breaking a lot of community extensions. Only time will tell if they are better about that in the future, but I've been using it since 2015 and those 2 updates by far were the most painful for the user community. I can say the update that is currently in the public beta testing hasn't broken any of my code and I don't see many issues from other community devs so, that's a good sign.
 

Ha ha. For sure I'm old school when it comes to the terms used in User Inteface design. Circles that you can click on & off is what we called radio buttons back in the early days of Windows programming. I don't know what a modern word for them would be?
single selection button group?
The interface terms in the various programming languages’ visual interface libraries I’ve used all use either radiobutton or radiogroup.

Not a wide sample… but C on PalmOS, MacOS 8/9, and Apple Prodos 16, NewtScript on Newton, JavaScript…. A dozen flavors of basic (only half of which have interface libraries)
But given that those interface libraries on C are still pretty standard in use, underlying many of the more modern non-textual dev tools. Even as the old mechanical single-button-only-in-group are now almost totally absent. The digital radios of today impliment the same fuction electronically.
 

As I got into my post, I had a thought hat you might have meant that. That's why I included the last 2 paragraphs about LAN/Internet connections. Just know that FGU has 3 networking modes; LAN only (only up the LAN), directly connected Internet clients, clients connected via Internet cloud. Because both FGU and Foundry run on a PC and support direct connections, they can host clients as "only up the LAN". That said, I've only ever done that with FGC and FGU.

Okay, this is pretty much the same setup as Maptool has, other than the fact there's a connect site out there (that I have no idea who pays for it, but its not really hosting its just making it a little easier to connect with the hosting GM without dealing with ip numbers).
 

Well, the things that jump immediately to mind are things like various systems where you're checking for thresholds on individual dice for success (most Storyteller resolution uses some variation on this, where you're rolling D10s, but you're only lucking for successes; sometimes this is a fixed value (say, 7) but sometimes its situational); sometimes this is multistep, too (i.e. a 7 gets you one success but 10 gets you two). You also have things like the Hero System where the basic resolution is just a 3D6 roll, but damage is either counting the D6's too different ways (straight for Stun damage, Body doing a variation of what I discuss above where 1=0 Body, 2-5 equals 1 Body, and 6=2 Body), or, for killing attacks, multiplies a smallish D6 (possibly including a D3 or a +1) x either a D3 or a D6-1 (depending on edition).
I'd have to play around. I'm not sure I would want to try to type such rolls into a chat. I would use macros. I see that there is a Hero System game system for foundry. It'll be interesting to create a world in that system and see how they handled it.

1739242092162.png
 


I'd have to play around. I'm not sure I would want to try to type such rolls into a chat. I would use macros. I see that there is a Hero System game system for foundry. It'll be interesting to create a world in that system and see how they handled it.

View attachment 396104

I know you can do at least the Hero dice in chat in Maptool, but that's because a version of their dice are actually baked into the dice expressions (I'd guess they tried to cover as many odd cases as they could early on).

Of course you can very much argue that just means the macro is pre-done, which must be what's going on there.
 



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