Well, the things that jump immediately to mind are things like various systems where you're checking for thresholds on individual dice for success (most Storyteller resolution uses some variation on this, where you're rolling D10s, but you're only lucking for successes; sometimes this is a fixed value (say, 7) but sometimes its situational); sometimes this is multistep, too (i.e. a 7 gets you one success but 10 gets you two). You also have things like the Hero System where the basic resolution is just a 3D6 roll, but damage is either counting the D6's too different ways (straight for Stun damage, Body doing a variation of what I discuss above where 1=0 Body, 2-5 equals 1 Body, and 6=2 Body), or, for killing attacks, multiplies a smallish D6 (possibly including a D3 or a +1) x either a D3 or a D6-1 (depending on edition).