Faolyn
(she/her)
They don't. New rules would be actual mechanics. What they're saying is "just pretend your elf is a half-elf."The new rules provide more options for hybrid characters, not fewer.
They don't. New rules would be actual mechanics. What they're saying is "just pretend your elf is a half-elf."The new rules provide more options for hybrid characters, not fewer.
Background Feats can do a lot of the legwork here, and provide more variety of individual expression.They don't. New rules would be actual mechanics. What they're saying is "just pretend your elf is a half-elf."
The you better tell Wizards about that because they are. But I do not have an objection to what you are saying. However, every race will also be a member of a culture, will they not? So, what is the issues when picking a race to picking up a cultural trait or two. I do not have a problem if this comes from a cultural pool as long as the trails cover the common existing racial tropes for the traditionalists.And I strongly disagree. Culture should not be connected to racial mechanics at all. It should be separate and available to be chosen by any race. Tying culture to racial mechanics is an awful decision.
Then separate Race and Culture into two different options. Race is all of the genetic and "magical" parts of your race that you get just for being a member of that race (spellcasting, extra movement speeds, extra senses, etc), while Culture is the proficiencies that you get for being a member of that culture (a warrior culture would give proficiency in certain weapons, while a mining/smithing culture would give proficiency in smith's tools).The you better tell Wizards about that because they are. But I do not have an objection to what you are saying. However, every race will also be a member of a culture, will they not? So, what is the issues when picking a race to picking up a cultural trait or two. I do not have a problem if this comes from a cultural pool as long as the trails cover the common existing racial tropes for the traditionalists.
That is what I was advocating for, more or less, obviously not very well but we are in agreement, i think.Then separate Race and Culture into two different options. Race is all of the genetic and "magical" parts of your race that you get just for being a member of that race (spellcasting, extra movement speeds, extra senses, etc), while Culture is the proficiencies that you get for being a member of that culture (a warrior culture would give proficiency in certain weapons, while a mining/smithing culture would give proficiency in smith's tools).
And I did mention this in the feedback survey.
The Level Up solution.Then separate Race and Culture into two different options. Race is all of the genetic and "magical" parts of your race that you get just for being a member of that race (spellcasting, extra movement speeds, extra senses, etc), while Culture is the proficiencies that you get for being a member of that culture (a warrior culture would give proficiency in certain weapons, while a mining/smithing culture would give proficiency in smith's tools).
And I did mention this in the feedback survey.
dude, you know how fast that would turn in to min-maxing right?I'm an elf, but my grandfather was an orc and somewhere I had a Dragonborn ancestor:
I can pick one elf, orc and dragonborn trait. I don't think its mechanically hard to do if its structured right.
How bad can you possibly min-max based on 05e's racial abilities?dude, you know how fast that would turn in to min-maxing right?
The Level Up solution.