Pants
First Post
I don't allow NPC's to go beyond the boundries of the rules, but I do allow effects in the world to be pretty much beyond the world. For example, in my world, ages ago epic magic was relatively common. Nowadays, there is none, so there are places where there are remnants of Epic crafting. A palace with towers which are all warded against teleportation and scrying. Vaults that bar out those who don't have specific items. None of this is in the rules, but them Epic casters back in the day devised it somehow.
A villain once used a psuedo-epic spell where he sacrificed all of the people in a city in order to become a Lich. Obviously, I don't have the exact spell written up, but if (god forbid) one of the players were to go down that road, then I'd write it up. It'd probably be near impossible to cast, but I'd have it written up.
I also try to have a rationale for why things exist where they are. Sometimes my reasons suck, sometimes they don't. But hey, I at least try.
A villain once used a psuedo-epic spell where he sacrificed all of the people in a city in order to become a Lich. Obviously, I don't have the exact spell written up, but if (god forbid) one of the players were to go down that road, then I'd write it up. It'd probably be near impossible to cast, but I'd have it written up.
I also try to have a rationale for why things exist where they are. Sometimes my reasons suck, sometimes they don't. But hey, I at least try.