With apologies to Hellcow

, here are my gnomes, straight out of Eberron thematically, but with homebrew racial stats.
GNOMES
Gnomes harbor a thirst for knowledge that can only be described as lust. They believe that every piece of information, no matter how trivial, may someday have value. Combined with a meticulous discipline, this love of knowledge makes gnomes superb librarians, accountants, bards, artificers, and alchemists, but this attitude has a sinister side as well. The same talents that make an accomplished bard can produce a skilled spy, and gnome society is filled with webs of intrigue and blackmail that often pass completely unnoticed by human eyes. The gnomes have no history of empire-building, but their talents for diplomacy and espionage have allowed them to maintain their independence throughout the history of Eriador. In addition to their skill as alchemists, gnomes have mastered the art of elemental binding, which they use to power the ships and other vessels they construct in the dry docks and shipyards of Yoppletop.
The gnomes’ homeland is the craggy island chain of Yoppletop, in the chilly North Sea off the coast of Eriador. Known for its stores of knowledge and its schools of learning, Yoppletop is also a significant trading power among northern neighbors. The gnomes of Yoppletop are expert shipwrights, and the volcanic caves deep under their islands hold fine gem mines.
Gnomes speak their own language, Dwer, and the languages of their human neighbors.
GNOME RACIAL TRAITS
• +2 Constitution, -2 Strength. Gnomes are hale, but they are small and therefore not as strong as larger humanoids.
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Small: As Small creatures, gnomes gain a +1 size bonus to AC, a +1 size bonus on attack rolls, and a +4 size bonus on Sneak checks, but they use smaller weapons than humans use, and their lifting and carrying limits are three-quarters of those of a Medium character. As Small creatures, they also suffer a -4 size penalty to grapple checks.
• Gnome base land speed is 20 feet.
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Darkvision: Gnomes can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and gnomes can function just fine with no light at all.
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Educated: Knowledge is always a class skill for gnomes. All gnomes matriculate through an education system from a very young age.
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Guild Affiliation: At character creation, the gnome character selects a Guild with which he is affiliated. Since there are innumerable guilds, they are technically broken into three major categories: Craft Guilds (bowyer, blacksmithing, leatherworking, and the like), Technical Guilds (architecture, chemistry, engineering, scriveners, and others), and Sage Guilds (botany, biology, education, mathematics, philosophy, and so on). If the gnome selects a Craft Guild, he gains a +2 racial bonus on all Craft checks. Technically inclined gnomes gain a +2 racial bonus on all Profession checks. Sage gnomes receive a +2 racial bonus on all Knowledge checks.
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Weapon Familiarity: A gnome may treat gnome hooked hammers (see page 118 of the Player’s Handbook) as martial weapons rather than exotic weapons.
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Artful Dodger: A gnome gains a dodge bonus to AC against any foe that is at least one size category larger than him. The bonus is equal to the number of categories the foe is larger than the gnome’s current size. Thus, a gnome would gain a +3 dodge bonus to AC against a behir (a Huge creature) and a +1 dodge bonus to AC verses an orc (a Medium creature). Gnomes are taught from an early age how to avoid the wrath of larger folk.
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Child of Garl: Starting at 1st level, gnomes gain an additional action point every level (although non-player character gnomes do not normally gain an action point progression, they do gain this single action point every level. Any action points not spent at a non-player character’s previous level are lost.) Garl Glittergold, guardian deity of gnomes, bestows this special blessing upon his children.
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Automatic Language: Regional human language, usually Arbonnesse or Sturmmen, and Dwer. Bonus Languages: Draconic, Giant, Gobbledygook, and regional human language (Arbonnesse, Eloi, Genovan, Sturmmen, Tiamni, Ulvmann, Vangal, and Vistani). Gnomes usually learn the languages of their enemies and their significant human neighbors.
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Favored Class: Artificer. A multiclass gnome’s artificer class does not count when determining whether he takes an experience point penalty for multiclassing (see XP for multiclass characters, page 60 of the Player’s Handbook).