LordMelquiades
Explorer
Thanks Letters - so you keep the existing core rules mechanics for the critter?
Page four! We're onto page four!
Page four! We're onto page four!
I was going to bring up Hugi but you beat me to it.Ace said:Excluding David the gnome -- the only Gnome I know in fiction is Hugi from Poul Andersons Three Hearts and Three Lions -- thats the book that has one of the major D&D Paladin archetypes (Holger Carlson) and the D&D troll -- Big Green Regenerating Warts and all
The problem of course is Hugi could be a woodsy Dwarf -- there is nothing especially Gnomish other than his sense of smell
My fix is similar. To account for their fae traits - affinity for nature but also tricksters - I give gnomes both druid and illusionist as favoured classes.Ace said:My personal fix for the Gnome is to make them Tiny Fae -- and give them the Burrow Speak as an at will ability -- make prefered class Druid or some woodsy varient.
Very true. But as much as I love S&S, I still want lizardfolk and goblins and such in my games - I just make them less prevalent than in 'genre' D&D.mmadsen said:The D&D races are the single most Tolkien-esque element of D&D: every adventuring party resembles the Fellowship of the Ring. A pulp swords & sorcery setting simply wouldn't offer non-human races for player characters -- but it would offer plenty of different human races.