When do baby goblins become evil?

As this is not addressed in the RAW, I'd say it's house rule time. What kind of adventure would you like to run next game?

If you want to move on to something else, make the goblin babies evil (heck, have them biting and clawing at every opportunity, they'll do a point of damage on a 20 at least. Let's the party know you mean buisness.) and the party does some evil goblin-spawn choppin' and moves on.

If you want to run a story arc where they have the responsibility of taking care of them, make them neutral or evil-but-redeemable.

If you want to be a RBDM, make them neutral but tell the party that according to what they've heard gblin babies are irridemable, then take away the paladins powers when they kill them. (what? You didn't even cast augury? You should have at least checked with your god.)

In short, if you're looking for a rules-based answer to your question, I don't think there is one, so you just need to decide where you want the story to go.
 

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Lots of fun replies, I really enjoy reading them, but....

I prefer (from a DM aid standpoint) the more here's what I would do advice.

More background.

I began a campaign over 2 years ago. The characters are all 25th level now (some are demigods) and it was becoming impossible to create a complete game session every week. Thus we all agreed to start a new 1st level game that would run in-between when I had the high-level stuff ready. Its the low-level group that has encountered the goblins.

Historical background.

The Empire the PC's are in was under the despotic rule for several centuries by various Devil-Emperors, followed by a century long rebellion, 10 years of anarchy, and a new Empress (from the rebellion) has just been crowned and a new empire restored. During the rebellion, various evil humanoids were given "executive pardons" if they switched sides, fought with the rebels and agreed to live by the new empires rules (a LN with Good tendencies empire).

In an effort to restore the empire to its previous grandeur, affecting moral change and not draining the already limited coffers, the Empress has resorted to "knighting" various adventuring parties and given them their own fiefdom (usually one run by some sort of evil monsters that have ignored the Good parts of the new imperial decrees). As expected it is up to the adventuring parties to "evict" the previous lords to claim their new fiefdom.

In this case, the PC's (high level) were given the land that formed the southern boundary of the empire, which had been dominated by bugbears under the devil-emperors. Needless to say the high level party killed the bugbears and began running their own kingdom. However, they (being good vassals) decided to actually FOLLOW the laws of the land and extended to the humanoids the executive pardon listed above. Thus the PC's got a land of predominate humans with a sizable minority of humanoids. Several hundred executions later, the humanoids, if not converted from evil, at least suppressed their evil their evil tendencies and began to follow the laws.

This explains my current party. 1 Kobold Thief, 1 Kobold Scout/Swashbuckler, 1 Human Gunmage (from Iron Kingdoms), 1 Human Psychic Warrior, 1 Bugbear Ftr/Rog, 1 Gnoll Druid, 1 Dryad (toned-down, Savage Species level style), 1 Elf Ranger, and 1 Human Cleric. Oh yeah, aside from the CG Dryad & the LN Cleric everybody else is CN.

Other tidbits. The GOD of the Kobolds is one of the characters from the High level group (thus explain how kobolds are leaning to CN now as his high level character is CN). Thus kobolds got it pretty sweet in this land. Nothing like having your GOD as the guy in charge.

Now what led to the goblin slaughter.

PC's decide to "investigate" (take anything not nailed down; wait they brought a crowbar, so make that anything they couldn't drag out) the home of a rich merchant who was mysteriously killed. Find out he was assassinated, find goblin tracks, follow them into secret passage into the sewers, various encounters, find cave entrance to underdark, find goblin lair, fail horribly in trying a surprise attack. Kill a bunch of goblins, kill leader's per dire ape, rest of goblins run away. Goblins being goblins, the ever concerned goblin moms leave their babies behind so it won't slow them down.

That's where we are at. A CN party half composed of humanoids, stuck with a bunch of baby goblins and those too young to effectively run away.

Again, assuming they don't just kill them, while CN they aren't cold blooded killers, greedy yes, bloodthirsty, no. I'm assuming they'll try to "rescue them" Humanoids are kind of common in the lands they come from. In fact there is an entire city of humanoids close by. Of course it is walled & surrounded by several detachments of imperial Calvary, but it is there.

Just wondering what you thought would be the chances of successful rehabilitation of the baby goblins into productive, law abiding (some of the laws anyway) members of society.

Thanks,
 

Is this really any different than Anakin walking into a village of sandpeople and slaughtering them all?

I mean, if your group did that, they're no better than Darth Vader!

I think if there was a paladin or cleric in this group, and they opted to slay all the women and children, I'll demote them both to fighters.

I wouldn't see anything wrong with leaving them as they were. The women can raise the children by themselves, probably more or less without incident, unless they relied heavily on the men for hunting. So, it would certainly make it hard on them.

Of course, I would also see it as somewhat evil to walk in, slay all the men, and then try to convert them to my religion. But that's a personal belief, and not necessarily applicable in a fantasy setting. :)
 



die_kluge said:
Is this really any different than Anakin walking into a village of sandpeople and slaughtering them all?

I mean, if your group did that, they're no better than Darth Vader!

I think if there was a paladin or cleric in this group, and they opted to slay all the women and children, I'll demote them both to fighters.

I wouldn't see anything wrong with leaving them as they were. The women can raise the children by themselves, probably more or less without incident, unless they relied heavily on the men for hunting. So, it would certainly make it hard on them.

Of course, I would also see it as somewhat evil to walk in, slay all the men, and then try to convert them to my religion. But that's a personal belief, and not necessarily applicable in a fantasy setting. :)

what are you saying.... women can't be evil?

goblins are evil. play them as such. have the women and/or kids pretend to be in need... and then stab/cdg the PCs in their sleep when the party is taking them to a safe place to be "deprogrammed"
 

21 C. moral relativism in D&D... Ach! spit!

In my campaigns, goblins are all evil. They know they're evil. They like being evil - that's what they're here for. They are evil spirits given physical form and sent by evil gods and demons to the Prime plain to wreak havoc, to expose life as a mockery, to impose suffering on all that dare to try to live in peace. A baby goblin is neither defenseless nor innocent. It's simply a little demon-thing that isn't as strong as it will be in time. Nothing short of magic will keep a goblin from being evil.

Anyone trying to link anything I've said above to anyone's real world political or religious views is being silly. It's a fantasy game.

R.A.
 

spider_minion said:
If goblins are evil just because they grew up in an evil society, then the PCs should feel guilty for slaughtering the tribe. The real crime of the goblins was being born in the wrong place, and had they got the chance to grow up among humans, they would have turned out fine. This is made worse because all the goblins the PCs have killed could concievably have been redeemed. If the opposite is also true, that the PCs are good just because their society is good, it kinda undermines their past heroics.

Huh?

This is circular reasoning. While I'm no expert on philosophical debate, I'd say having a circular argument negates the value of said argument. Basically, I think there's a flaw in your logic.

I'll have to disagree with part of Spider's statement. For instance, why should I feel guilty for slaughtering the tribe? His assumption is that the "real crime was being born in the wrong village" Whereas I'd say that contributed to the goblins being evil, they're real crime was robbing and pillaging and killing good people. Ultimately, each goblin made a choice to do evil things. They might not have realized they had a choice, but that's not my fault that they were too stupid to know that.

I kill goblins because they are a threat to Good society. They prove that threat by past actions. Like the Mutual Funds disclaimer, past performance are no indicator of future results. Since the probability of them causing more harm is greater than the probability of converting to Good, I am justified in killing them.

Now one could argue with whether I should capture them first, reform them etc, but those are functions of the social order in place. If nothing else, my statement above is a reasonable rationalization on why it's OK to kill Goblins and Orcs and such.


Now the original poster wants to know what to do, in context of his campaign. I'd suggest simply figuring out the paths of what could happen. And pick results that will be interesting to you.

The PC's choices are:
leave the babies as they are (fend for themselves)
send babies to orphanage/foster care
raise babies themselves
kill the babies

Extra questions are:
are the mothers still alive?
are the mothers still in the village (or did they flee with remaining fathers)?
do the parents/tribe want their babies back?
Are the babies Evil or Neutral (which will grow to evil with no good influence)?

In a way, it doesn't matter if the babies are evil at birth or not. Short of a "Detect Evil" spell, there's no way to know for sure anyway. So if the PCs try to raise them, it can be assumed they are trying to make them "not Evil" which might be a conversion or simply indoctrination.

As a DM, you should have figured out all four paths (and answers to my questions), since you can't be sure exactly what the players would do. If I were driving I would pick the following:

are the mothers still alive? Yes
are the mothers still in the village (or did they flee with remaining fathers)? Fled
do the parents/tribe want their babies back? Yes
Are the babies Evil or Neutral (which will grow to evil with no good influence)? Neutral

Based on that, the results of the PCs choices are:
leave the babies as they are (fend for themselves)
RESULT= parents come back and rebuild village in new location. Babies get old and seek vengeance
send babies to orphanage/foster care
RESULT= Babies grow up neutral and form a band of Goblin adventurers
raise babies themselves
RESULT=Babies grow up and adopt PC's alignment. Babies become henchmen or something. Some parent vows revenge for kidnapping and strange Count of Monte Cristo development of enemy goblin NPC develops
kill the babies
RESULT= Goblins expected this. They rebuild/join another tribe and normal goblin evilness ensues. Some people in good society find out about alleged baby killing and PC's have political scandal to deal with. Perhaps some blackmail for good measure. It doesn't matter if the babies were ugly and nasty, some bleeding hearts will think they were redeemable and make a mess of the situation, which the PCs would like to cover up.


There you go. Each path should result in something interesting beyond the immediate effect. The results of their decision will really come to fruition YEARS after the actual incident itself.

Janx
 

FreeTheSlaves said:
If your DM turns them into just ugly human babies you can always take ranks in Profession (Nursemaid). Could be quite a fun campaign watching all the babies grow up to be farmers and lawyers.

So evil...... ;)


Note: The emphasis is mine.
 

If goblins are evil just because they're raised in an evil culture, then why is it that all goblin cultures are evil? If it is merely this, then shouldn't there be varous goblin tribes all around the multiverse of various alignments? Or is it simply a big coincidence that all the goblin tribes everywhere are Usually Evil?

There has to be some kind of intrisinctly evil bend toward them, whether it be corruption of their evil gods on their souls or evil-inducing BO.
 

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