When do you award experience to Dead characters?

Ahh, I was looking at the PHB - that's why I couldn't find it. Thanks for looking it up, dcollins. I knew I saw it somewhere.
 

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dcollins said:
My DMG says to award XP to a character after they are raised. Ch. 7, "Experience Awards: Death and Experience Points". (3.0 DMG p. 169).

Thanx....still think I'll use the HR of -(Current Level-1)x1000 XP. It'll avoid future issues in which one player will "lose" more XP tha another just as an artifact of the rule. I want to avoid a situatcion in which someone 1 xp away from reaching level 8 and someone 1xp over level 7 dying in the same combat get unequally shafted. A fair DM should be impartial when punishing* his players. :D

Thanx

* punishing: Many players take level loss as a punishment coming from the DM :\
 

iwatt said:
* punishing: Many players take level loss as a punishment coming from the DM :\
These are the same kinds of players that play video games either on "Easy" or play them with cheat codes because they can't stand losing. I know the kind.
 

Yes, they gain XP after they are raised.. I asked the same question about a month ago, and the answer came straight away.. it says so in the DMG somewhere. I like the houserule about the set amount of XP loss a lot better though, and will be incorporating it in the future.
 

No XP, that character was dead and didn't get the reward. But they still take up their share of the XP, since they were calculated in CR or EL before the encounter.

I try to make dying unappealing to players in every way.
 


I don't know; if they blow up an entire flying castle full of foes, killing hundreds, saving the kingdom, and defeating the Big Bad, and they also happened to kill themselves -- well, that sounds like an obstacle that's been overcome to me.
 

Then they get +10 reputation points for a heroic death. I still would award XP because they overcame the problem, they defeated the BBEG and his plan (of DOOM!).
 

Page 41 of the DMG (3.5) includes the section on "Death and Experience Points". Briefly, the dead get their share, after being raised, and after appropriate level loss.
 

My point of view is that it depends whether the PC's overcame the obstacle.

If the bad guy was trying to stop the PC's, and he didn't actually stop them (ie - he just killed one of them), then the PC's still succeeded. It's just that one of them happened to die.

If the entire party had to flee carrying corpses, then no xp at all...
 

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