Evilhalfling
Adventurer
I let the dice fall, mostly, and roll in the open to curtail the temptation to change them in tense situations, but I will nerf tactics if possible, the enemies deciding to concentrate on the unwounded character, or flee without taking a last smack at a PC. That said, I have to quit having ghouls use Coup de Grais on paralized PCs, a bad save or two and those ghouls are deadly.
lets see death roll:
Thief/Wiz/Ftr 7th lvl total ambushed by 2 thieves - flanked and masacred before anyone could react
(with a 5 con he had just been beating the odds until now.)
Barbarian- 7th level - Died coming out of rage - party was scatterd and being chased by dragon. They overlooked the fact that a nearby sorcerer had 2ch left on a wand of false life.
Monk 5th - Ghoul CDG
Ranger 5th- was standing on a door being used to block a stairway, fumbled and fell down stairs, bitten by vipers.
Fighter 6th - Ghoul CDG
lets see death roll:
Thief/Wiz/Ftr 7th lvl total ambushed by 2 thieves - flanked and masacred before anyone could react
(with a 5 con he had just been beating the odds until now.)
Barbarian- 7th level - Died coming out of rage - party was scatterd and being chased by dragon. They overlooked the fact that a nearby sorcerer had 2ch left on a wand of false life.
Monk 5th - Ghoul CDG
Ranger 5th- was standing on a door being used to block a stairway, fumbled and fell down stairs, bitten by vipers.
Fighter 6th - Ghoul CDG