jdrakeh
Front Range Warlock
kigmatzomat said:I guess it depends on the means of death.
I think it depends more on whether the players are ready to end the campaign or not. If they are, a TPK that kills all of the PCs dead forvever is no big deal. If, on the other hand, the DM is merely tired of running the game and decides to end it on his own by killing off all of the PCs in short order without first asking the players their opinion... well, you can generally expect some pissed off players.
My point is that "suicide via DM" is not the DMs fault
Actually, it's entirely the DM's fault as the final decision on whether or a not a TPK occurs is entirely in his hands. In my experience, handwaving this fact away with the 'Well, the characters deserved it!' is a fairly transparent attempt to disown responsibility by DMs who frequently kill of PCs according to personal whim and don't want to admit to doing so for fear that their players will stop coming around (note, as transparent as it is, they usually stop coming around anyway).
It can result in the end of a campaign but in a world of magic that is far from an absolute.
Fair enough - but to play the devil's advocate, the frequent use of resurrection magic no less cheapens a campaign than the DM secretly staying Death's hand. In fact, I think that the frequent use of resurrection magic does more to cheapen a campaign, as it is always plainly visible - where a DM's fudging is not (i.e., if done with restraint, other players may never know about it).
Ultimately, I think that TPKs have their place, but I have seen precious few DMs use them as anything other than an excuse to vent their personal frustration directly upon the players. Then you get the clueless idiots who brag about doing this, as if intentionally !#@$ing over the players is some admirable display of intellectual superiority
