ThirdWizard
First Post
Hussar said:On a side note, the most memorable deaths in my campaigns have always been meaningless.
Same here. Comments after the death usually go something like "You're never living that down!"
![Devious :] :]](http://www.enworld.org/forum/images/smilies/devious.png)
Hussar said:On a side note, the most memorable deaths in my campaigns have always been meaningless.
Hussar said:I wonder if the DM's who do go for the story are unwilling to throw out the hours of work they've spent preparing that story by having a wounded kobold crit the PC and kill him.
Hjorimir said:Those of you who protect the PCs from die rolls are slowly teaching them that they can overcome opponents that they shouldn't be able to overcome on a regular basis. This, in turn, leads to the DM cornering himself as the PCs become more and more brazen in their approach.
I think that just comes with the creativity of the group and the DM. The best Star Wars game I ever played in Luke died the second session, completely by accident. Sure it sent hte campaign in a different direction but it didn't end the campaign. If the movie had Luke dying early in the film, sure we wouldnt have the same set of movies but if Lucas was as creative as he was back then, it would have been a great film none the less. Having a player design his own death scenes seems to undermine the story and the game. Never give the actors that much creative control.ironregime said:Undoubtedly many, if not most, DMs value "story" over "game," and the worst of these DMs think they are the sole authors of the story. Luckily my whole group values "story" over "game," and we see it as a shared creation.
When there is a senseless death, we all feel a bit let down by the story. It would be like watching a version of Star Wars where Luke gets offed by Sandpeople after 30 minutes of setting up the whole story behind him. You'd probably walk out of the theatre saying, "Man, that could have been a great movie. I wonder what would've happened if dumb luck hadn't gotten in the way."
ironregime
DonTadow said:I think that just comes with the creativity of the group and the DM. The best Star Wars game I ever played in Luke died the second session, completely by accident. Sure it sent hte campaign in a different direction but it didn't end the campaign. If the movie had Luke dying early in the film, sure we wouldnt have the same set of movies but if Lucas was as creative as he was back then, it would have been a great film none the less. Having a player design his own death scenes seems to undermine the story and the game. Never give the actors that much creative control.