MGibster
Legend
Call of Cthulhu, for example, was super formative for me, and I’ll always love it. But having to roll under 35% in a skill to advance the investigation (a pretty good skill rating, btw, for obscure skills) makes for constant roadblocks and missed clues, and doesn’t feel like the fiction it’s emulating. Something like Gumshoe or Brindlewood Bay does a much better job, imo, of making investigation interesting, and not tedious or entirely railroady.
I had this problem the first time I was a keeper running the classic adventure "The Haunting." While going to city hall and library to investigate the house, all the investigators failed their relevant skill rolls to churn up information. It was bad. As a new keeper I really had no idea how to handle the situation, so what happened was that they missed out on a lot of important information and they stumbled blindly into the adventure not really understanding what was happening. But starting with 7th edition, the rules actually recommend that you give the investigators whatever clue is necessary for them to get to the next part of the adventure even if they fail a roll.