When does Verisimilitude break down?

Hong makes a great point. Personally I don't have a problem with high level characters being able to defeat thousands. I just wonder why the thousands would keep coming after the first thousand gets slaughtered. If I were in the second wave and saw a bunch of god-like beings wiping out thousands of my comrades, ain't no way I'm gonna grip my sword tighter and go charging in! I'd wonder what the heck my king was doing sending us against these guys in the first place!
 

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There are some great scenes like this in the recent LoTR movies. In tFotR, Aragorn calmly salutes and then fearlessly engages a hundred Uruk-Hai single-handedly (right after he sends Frodo away). Not to mention all the scenes in tTT. Great stuff.
 

I have to admit, I haven't read Tolkien *gasp*. But those monsters they were fighting weren't really alive, they were made out of mud or something by that white wizard guy. So they're not like humans or orcs, they're more like mindless zombies or constructs, right?

Anyway that's what I thought from watching the movies.
 
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They do the Uruk-Hai really weird in the movie. In the book, they describe them as the prodigy of goblin/orcs bred with humans. That way, they maintain the evil and ruthless nature of the goblins/orcs and gain the ability to be outside when the sun is out without penalty (like humans). He called his halfbreeds "Uruk-Hai" but I don't remember what those words mean. (I was never clear on the difference between Goblins and Orcs in Tolkein - they seem to be the same race, but Gobs live in the misty mountains and orcs live in Mordor?)

Goblins and orcs were themselves orginally elves that were twisted and perverted by Sauron to create a race of slaves that was the total opposite of everything elves stood for.
 

Kamikaze Midget said:
Blacksmithing can involve as much adventure as being a knight in shining armor, sometimes. Perhaps duergar have captured your main Adamantium supplier? Perhaps you've heard rumors of a living metal in the jungle that you need to check out? Maybe you'd like to live among the dwarves for a time, and get caught up in their war for a king.

Maybe the girl of his dreams has been kidnapped by cursed, undead pirates, and he decides to go off and rescue her... :D

That's got to be worth sme XPs. :D
 

I handle commoners a little differently than adventurers. Commoners gain their own kind of XP, "Commoner XP" if you will. Essentially, they gain experience from doing what they do for a living. I don't sweat the details of accumulating this kind of experience (no point really), but those who strive to be the best or are continually challenged in their field will rise above their peers.

Commoners in my campaign gain only skill points, feats and ability score increases as they gain levels, but not increasing combat ability (improving HP, Saves or BAB). Essentially the class is just a vehicle to gain skills, and more closely reflects real life advancement. An "Expert" is simply a high level commoner, so that class is gone. Same with the "Aristocrat", they just have better opportunities to learn a wider range of skills than Commoners. However, most Aristocrates are multiclassed with some kind of adventuring class - reflecting their training with weapons or spells... Most Aristocrates would be Fighter/Commoners, Cleric/Commoners.

Commoners who live in wild borderland areas tend to be multiclassed Warriors/Commoners or Ranger/Commoners. They're farmers, but hunters and militia too... A prosperous farmer who has seen some action over the years might be a War2/Com8. And skills like Profession and Craft are only class skills for the Commoner IMC, all other classes have them as cross-class skills (they can't put in the time and effort into these as the Commoner can). It also makes the Commoner a valued resource in the campaign. The best blacksmith isn't an adventurer, he's a guy who's slaved over the forge mastering his craft all day, every day.

A'koss.
 

Numion said:
You design a world and then tinker the rules to fit it.

You don't design a world around the D&D rules.

I have to disagree in my case anyway

My world Midrea was built explicitly with the notion "what if my lightly modified D&D rules were reallt the way the world worked"

I found it gave me a wolrd with semi modern values, technology circa 1900 (without steam or other fuels than wood)
or so (reaching later to modern and futuristic levels) and WW1 tactics

I like the results well enough though it is different....
 

he's a guy who's slaved over the forge mastering his craft all day, every day.

See, I would say that kind of guy isn't the master of his craft....he's a mook. They guy who is the master of his craft knows is craft in many more ways than the one that involves simply crafting.
 

Originally posted by Kamikaze Midget :
See, I would say that kind of guy isn't the master of his craft....he's a mook. They guy who is the master of his craft knows is craft in many more ways than the one that involves simply crafting.
Your "adventuring" blacksmith IMO may be a more colorful and well-rounded person (and there is nothing wrong with that), but he won't be the greatest blacksmith as now he's spending lots of time learning skills completely unrelated to his profession - combat training, travelling and adventuring. The kinds of skills that would make him a better blacksmith don't involve adventuring (metalurgy, art school, forging technique, willingness to learn new techniques from other masters and just plain forge time).

A'koss.
 

I figure it's fair to allow human commoners to earn 500-1000xp per year after reaching adulthood. They are only permitted to take commoner levels unless they recieve special training. By the time they get up to 10th level they're starting to get old. By the time they're 15th level they're the tough-as-nails old fart next to the fire who knows everything there is to know about plowing fields and why the hell won't those young whippersnappers listen to me dammit.
 

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