When Fantasy Meets Africa

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The roaring success of the recent Black Panther film is another sign that fantasy worlds are changing. The fictional African country of Wakanda as portrayed in Marvel comic books has been isolated and stagnant, a common problem with "Othering" of non-white cultures. The plot of the film addresses its isolationist past and in doing so, blazes a trail for other fantasy universes in how they portray African-like nations.

[h=3]Marvel Deals With its "Other"[/h]Othering is a process in which other cultures are viewed through a biased lens of exoticism and isolationism. These cultures are not integrated into the world but are rather static, often amalgamating a region's various cultures into one homogeneous mass. The culture may be portrayed as never having advanced beyond what defines it as exotic.

Any world creation will likely be influence by the beliefs of the time, and many fantasy worlds -- Marvel's superhero universe included -- paint different cultures with broad strokes for white audiences as a form of shorthand. This is how we got Wakanda as a technologically-advanced culture that never fully engaged with the horrors of war that have rocked the world at large. As Nate Jones puts it:

It refuses to trade with other nations, though as one line in the movie makes clear, Wakandans are still able to consume American memes. As we see in a Western television broadcast in the movie, Wakanda is able to get away with this by masquerading as an impoverished third-world country, and since the country’s leadership refuses to take international aid, the rest of the world doesn’t ask too many questions.


The plot of Black Panther addresses this isolationism -- a byproduct of "othering" Wakanda as a a fictional nation in Africa -- head on, and makes it clear that the Marvel Cinematic Universe plans to integrate Wakanda into its narrative like any other nation. It's a bold choice that will likely change the static nature of Wakanda forever. Role-playing games face a similar dilemma.
[h=3]RPGs and Africa[/h]There hasn't been a great track record in nuanced representation of African nations in tabletop role-playing games. G.A. Barber uses Rifts Africa by Palladium as an example:

...with a decided lack of POC in the art, and the entire continent serves as a place for non-Africans to adventure in. There are 67 interior pictures in Rifts Africa, of which 54 depict non-Africans or landscape, and 13 depict Africans. The first picture with Africans in it has them acting as porters for a white game hunter. Four of the pictures (just under 25% of the pictures depicting Africans) depict Africans as monsters. None of the pictures show Africans using modern or futuristic technology or weapons, none of them are of Africans fighting monsters or “looking cool”. In a single book, ostensibly about Africa, only 19% of the pictures show Africans (omission), and the few depictions of them make it clear they are there as set dressing and nothing more (stereotypes and limited roles).


Dungeons & Dragons
has slowly, steadily, been addressing this issue. Fifth Edition has made efforts to be more inclusive, and that reflects in the diversity of character art. The lead image for the human race in the Player's Handbook is of a black woman. And yet, D&D still struggles with its broad strokes representation of African nations, as the controversy over the depiction of Chult demonstrates in Tomb of Annihilation:

Its point of inspiration is a campaign setting that, for years, has been written off as tone-deaf. The new adventure draws on D&D co-creator Gary Gygax’s adventure Tomb of Horrors and combines that with source material detailing Chult, a jungle peninsula first conceived of in a 1992 novel called The Ring of Winter, in which an adventurer travels to Chult’s dinosaur-filled wilderness seeking the eponymous artifact...The canonical Chultan peninsula finally congealed in a 1993 campaign setting as a dinosaur-infested jungle where heat wiped out even the strongest adventurers and insects carried fatal diseases. Reptilian races and undead skeletons dominate the land and humans live in tribal clusters and clans. Its major city, Mezro, “rivals some of the most ‘civilized’ population centers in Faerun,” the setting reads. Slavery is mentioned about 40 times. In D&D’s 3rd edition, it’s written that Chultan priest-kings worship “strange deities” in the city of Mezro. In D&D’s 4th edition, Chult is located on what’s called the “Savage Coast.” It’s said there that the city of Port Nyanzaru is controlled by foreign traders who often must defend against pirates. Mezro has collapsed. It just sank into the abyss. What remains is this: “Human civilization is virtually nonexistent here, though an Amnian colony and a port sponsored by Baldur’s Gate cling to the northern coasts, and a few tribes—some noble savages, others depraved cannibals—roam the interior.”


Tomb of Annihilation
works hard to create a more comprehensive African culture in Chult, but it may suffer from not enough nuance:

While many players I talked to enjoyed how the history and political structures of Chult were expanded in Tomb of Annihilation (and enjoyed the adventure’s plot generally), they were still unimpressed by its execution. Its setting is an amalgamation of African cultures, a trope frequent in 20th century media that flattens the dimensionality of human experiences on the continent, which contains hundreds of ethnic groups. There are nods to West African voodoo, Southern African click-based Khoisan languages, East African attire (like Kenyan kofia hats) and the jungle climate of Central Africa. Its fantasy setting dissolves “Africa” into an all-in-one cultural stew that comes off as a little detached, sources I interviewed said.


Is it possible to depict a more nuanced fantasy Africa? Nyambe: African Adventures for 3.5 D&D, by Christopher Dolunt, offers some hope:

My motivation for creating Nyambe was simple. Africa was a major part of the Earth that has little or no representation in fantasy literature, let alone RPGs. When it does appear, it usually follows the pulp fiction model: steaming jungles, bloodthirsty cannibals, and dark gods long forgotten by the civilized races. Of course, historical Africa was nothing like that, so my goal for Nyambe was to create a fantasy version of Africa based on the actual history and mythology of Africa, rather than previous fantasy depictions. So, I went about taking snippets of history or myth, and twisting them, adding fantasy elements or changing specifics to make them fit into an OGL world.

[h=3]Now What?[/h]Wizards of the Coast made considerable strides in increasing D&D's diverse representation and transitioning Chult from conquered land to fantasy nation, but there's still work to do. As more people of color play D&D, the game will need to change to accommodate its players' diverse views. With Black Panther leading the way, here's hoping future game designers will take note.

Mike "Talien" Tresca is a freelance game columnist, author, communicator, and a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to http://amazon.com. You can follow him at Patreon.
 

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Michael Tresca

Michael Tresca

I'm not going to sit here and get in a contest with you over which of us spends more of our income on the poor, or which of us risks more to reach out to people who are suffering. I'm simply going to say you've already made it abundantly clear you can't imagine who I am, because you can't imagine anyone not sharing your own narrow view of the world.

No, you don't. You don't even have enough introspection to realize that. On the other hand, that's a good thing. If in fact you believed that every position or worldview was deserving of respect or empathy, you'd be a monster.

Because you are a moral relativist? Only a moral relativist thinks you extend respect and empathy to someone because they deserve it.

You're absolutely right; I've said some things I regret, and I apologize for that. Sincerely.

One thing I'm learning is that my own worldview is malleable and I don't always have the best handle on it moment to moment, especially in the middle of a heated exchange. I'm always growing, and I make mistakes. I made some here. So again, I am sorry to you for that.

One thing I will say, however, is that you and others on this forum have demonstrated a consistent dismissal of the experiences of those who face racism, sexism, heterosexism, and/or other forms of oppression, ie; anything that could be lumped into the broad category of "political correctness". These, at least I hope, are not facts you are willing to dispute; it's possible I'm mixing you up with others. There's obviously a reason you do so, and I'm sure it's a perfectly valid reason for you based on the sum total of your life experiences that have shaped your own worldview. And I was wrong to so callously dismiss that.

But I believe, quite strongly, that the worldview you possess is wrong-headed and harmful, and I'd really like to get you, and others who share that worldview to change, to adapt a more peaceful, respectful, and empathetic worldview. And maybe even that's an unfair characterization, but it's what I truly believe, so I'm sticking with it. It's vitally important to me, in fact, that that change occur. As it should be obvious to everyone, I don't know how to do that, and in fact nobody really knows for sure. Otherwise these internet arguments wouldn't be such a huge waste of time. But I'd like to learn.
 

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Not a mod, but be careful. Snark doesn't play well without tone. [MENTION=57112]Gradine[/MENTION], it's understood that not everyone is going to get along. It may have been best to just say something like "we don't see eye to eye, that's ok".

No one on the forum is going to convince anyone of anything or choose to learn something if conflict is the first option.

Peace
KB

Thanks for your comments, and for reigning me in. I needed it.
 

As a side note, the AD&D Red Steel setting for Mystara is a great source of altenity.

Red Steel is different, but not in the way we're talking here. The "Savage Coast" is more Euro-fantasy mish-mash than anything else, although it ranges farther afield a bit if you go all the way to the Arm of the Immortals. But the core of the setting is pseudo-Spain, France, England, with some Slavic city-states in there . . .

Which, is not a criticism, I love Red Steel!
 

You're absolutely right; I've said some things I regret, and I apologize for that. Sincerely.

One thing I'm learning is that my own worldview is malleable and I don't always have the best handle on it moment to moment, especially in the middle of a heated exchange. I'm always growing, and I make mistakes. I made some here. So again, I am sorry to you for that.

Fairly said. One of the bravest things anyone can do on the internet is admit that they have things to learn.

One thing I will say, however, is that you and others on this forum have demonstrated a consistent dismissal of the experiences of those who face racism, sexism, heterosexism, and/or other forms of oppression

That's not how I see it. I can dismiss a specific language used to describe those experiences without dismissing the experiences themselves. Look, as a person, I've been spit on, stoned, stabbed, punched bloody, kicked, mocked, and scorned. I've had jobs denied me because of my skin color, and I've been impoverished and told that on account of my skin color I couldn't attend a job fair. I sympathize with anyone that has suffered, regardless of why they have. I don't however have to agree to your conclusions or your language describing those experiences, or too your remedies or to anything else you want to claim out of the "authority" of having been persecuted.

ie; anything that could be lumped into the broad category of "political correctness".

For example, I don't have to agree that "political correctness" is anything but racism and hatred, to believe that racism is a problem.

But I believe, quite strongly, that the worldview you possess is wrong-headed and harmful, and I'd really like to get you, and others who share that worldview to change, to adapt a more peaceful, respectful, and empathetic worldview.

Ahh, yes. Ditto. That's the reason I bother responding to you at all. If I didn't think your heart was in the right place, I'd just ignore you.
 

Fairly said. One of the bravest things anyone can do on the internet is admit that they have things to learn.

That's not how I see it. I can dismiss a specific language used to describe those experiences without dismissing the experiences themselves. Look, as a person, I've been spit on, stoned, stabbed, punched bloody, kicked, mocked, and scorned. I've had jobs denied me because of my skin color, and I've been impoverished and told that on account of my skin color I couldn't attend a job fair. I sympathize with anyone that has suffered, regardless of why they have. I don't however have to agree to your conclusions or your language describing those experiences, or too your remedies or to anything else you want to claim out of the "authority" of having been persecuted.

For example, I don't have to agree that "political correctness" is anything but racism and hatred, to believe that racism is a problem.

Ahh, yes. Ditto. That's the reason I bother responding to you at all. If I didn't think your heart was in the right place, I'd just ignore you.

I appreciate your candor. I do in fact feel like I understand you a little better and where you might be coming from (as much as it's possible for anyone to). I would, in fact, be very interested in continuing this conversation with you at some point in the future, in a more appropriate forum.

The thing I regret the most are the personal attacks I've made against you. I don't necessarily agree with you, and I have a better sense on where I believe you're wrong about quite a few things, but I have also recognize that your heart, too, is in the right place, and I apologize for aspersions I've cast on your character to the opposite.
 

Should we be using other people's cultures to flavour our roleplaying games?
Should the Wu-Tang Clan give all that Shaolin stuff back to Hong Kong?

And before you answer, remember that Wu-Tang ain't nuttin' to fu... what was I thinking? I can't say that here!
 

It's vitally important to me, in fact, that that change occur.

If you honestly want the world to change for the better, you must first respect the free will of other people.

Using coercion to impose ones own ideology is the definition of supremacism, tyranny, imperialism, and so on. It doesnt matter how ‘right’ one thinks one is.

One has to be patient. Either one believes in humanity or one doesnt. If one doesnt trust humans to be able to reach the ‘right’ conclusions, then dont bother trying to change the world − it will only make the world worse than the initial difficulty.

Respecting each others free will, mutually, is the way.



By the way, personally, I am post-postmodern. The postmodern critique (including deconstructionism) was interesting. But it has reached the limits of what it is able to contribute to the conversation. In my eyes, the students of the postmodern philosophers have allied themselves with N*zis (Nietzsche, Heidegger) and Islamist imperialists (Foucault), and these moral failures of the philosophy to prevent such crimes, shows the philosophy to be ethically bankrupt.

Dont get me wrong, I love Foucault, albeit despise Nietzsche. (Nietzsche failed to understand the existential significance of a ‘community’ of free persons with a communal identity of being free. Worse, Nietzsche thought the ‘enlightened’ self-actualizing humans had a right to coerce and oppress other humans.) In any case, today, postmodernism is failing us ethically.
 
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Othering is totally a problem. A valid issue in the presentation of other cultures, and something to be very aware of when creating fantasy worlds and fantastic analogies to real world places and cultures.

But...

But Wakanda's isolation is an odd example of that. Really, that feels like it has more to do with not having history changed. Despite super heroes and mutants being around for generations, the Marvel (and DC) worlds really try hard to present themselves as being identical to our Earth, save with superheroes. History is identical.
Wakanda is isolationist because it can't have gotten involved in WW2 or other modern events, because the world has to be familiar to our world, and no advanced African nation got involved in our world. Just like how nothing Wakanda does to aid the world in Black Panther 2 or Black Panther 3 will have lasting social consequences, as the Marvel America has to look like our America.

It's like Latveria in that regard.
Despite Doctor Doom wanting to take over the world and having advanced robots and technology, he never quite manages to invade the neighbouring European countries, seizing Serbia or Romania, as that would change the map.
Sure, there's no shortage of Eastern European stereotypes in portrayals of Latvaria, but it's not quite hit with "Othering".

Wakanda, and other fake countries in both the Marvel and DC universe do suffer from this static portrayal for the reasons you mention . . . but Wakanda ALSO suffers from "othering" at the same time. I think they addressed this "in-universe" pretty well in the movie, giving reasons why Wakanda was isolated in the past, and that perhaps that was not the wisest choice for Wakanda, or for Africa at-large.
 

But doesn't that run the risk of cultural appropriation?

Should we be using other people's cultures to flavour our roleplaying games?

In my view, cultural appropriation has taken on an unfair negative connotation. There are certainly plenty of negative examples of cultural appropriation, but it isn't all bad. Quite the opposite rather. Humans have been appropriating other humans cultures since the beginning of culture! It's a very normal process in how cultures grow, adapt, and evolve. There is nothing wrong, at heart, with encountering another culture and deciding that some element is super cool and you want to start doing it!

It's HOW you do the appropriation that can be damaging, especially when you have a dominant culture taking elements from a minority culture, often out of context, and making them into something trivial or "exotic" in your own culture. It's not cut-and-dried and difficult to judge, like everything we like to argue about!

Being a white gamer with weak ties even to the culture of my European ancestors . . . there's nothing wrong with me creating Asian-inspired, Middle-Eastern-inspired, African-inspired elements to my campaign, either for home use or publication. But I can do so with careful thought and respect to the culture I'm borrowing from, or I can do it thoughtlessly and carelessly, possibly furthering cultural stereotypes and misunderstandings.
 


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