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When Fantasy Meets Africa

The roaring success of the recent Black Panther film is another sign that fantasy worlds are changing. The fictional African country of Wakanda as portrayed in Marvel comic books has been isolated and stagnant, a common problem with "Othering" of non-white cultures. The plot of the film addresses its isolationist past and in doing so, blazes a trail for other fantasy universes in how they portray African-like nations.

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The roaring success of the recent Black Panther film is another sign that fantasy worlds are changing. The fictional African country of Wakanda as portrayed in Marvel comic books has been isolated and stagnant, a common problem with "Othering" of non-white cultures. The plot of the film addresses its isolationist past and in doing so, blazes a trail for other fantasy universes in how they portray African-like nations.

[h=3]Marvel Deals With its "Other"[/h]Othering is a process in which other cultures are viewed through a biased lens of exoticism and isolationism. These cultures are not integrated into the world but are rather static, often amalgamating a region's various cultures into one homogeneous mass. The culture may be portrayed as never having advanced beyond what defines it as exotic.

Any world creation will likely be influence by the beliefs of the time, and many fantasy worlds -- Marvel's superhero universe included -- paint different cultures with broad strokes for white audiences as a form of shorthand. This is how we got Wakanda as a technologically-advanced culture that never fully engaged with the horrors of war that have rocked the world at large. As Nate Jones puts it:

It refuses to trade with other nations, though as one line in the movie makes clear, Wakandans are still able to consume American memes. As we see in a Western television broadcast in the movie, Wakanda is able to get away with this by masquerading as an impoverished third-world country, and since the country’s leadership refuses to take international aid, the rest of the world doesn’t ask too many questions.


The plot of Black Panther addresses this isolationism -- a byproduct of "othering" Wakanda as a a fictional nation in Africa -- head on, and makes it clear that the Marvel Cinematic Universe plans to integrate Wakanda into its narrative like any other nation. It's a bold choice that will likely change the static nature of Wakanda forever. Role-playing games face a similar dilemma.
[h=3]RPGs and Africa[/h]There hasn't been a great track record in nuanced representation of African nations in tabletop role-playing games. G.A. Barber uses Rifts Africa by Palladium as an example:

...with a decided lack of POC in the art, and the entire continent serves as a place for non-Africans to adventure in. There are 67 interior pictures in Rifts Africa, of which 54 depict non-Africans or landscape, and 13 depict Africans. The first picture with Africans in it has them acting as porters for a white game hunter. Four of the pictures (just under 25% of the pictures depicting Africans) depict Africans as monsters. None of the pictures show Africans using modern or futuristic technology or weapons, none of them are of Africans fighting monsters or “looking cool”. In a single book, ostensibly about Africa, only 19% of the pictures show Africans (omission), and the few depictions of them make it clear they are there as set dressing and nothing more (stereotypes and limited roles).


Dungeons & Dragons
has slowly, steadily, been addressing this issue. Fifth Edition has made efforts to be more inclusive, and that reflects in the diversity of character art. The lead image for the human race in the Player's Handbook is of a black woman. And yet, D&D still struggles with its broad strokes representation of African nations, as the controversy over the depiction of Chult demonstrates in Tomb of Annihilation:

Its point of inspiration is a campaign setting that, for years, has been written off as tone-deaf. The new adventure draws on D&D co-creator Gary Gygax’s adventure Tomb of Horrors and combines that with source material detailing Chult, a jungle peninsula first conceived of in a 1992 novel called The Ring of Winter, in which an adventurer travels to Chult’s dinosaur-filled wilderness seeking the eponymous artifact...The canonical Chultan peninsula finally congealed in a 1993 campaign setting as a dinosaur-infested jungle where heat wiped out even the strongest adventurers and insects carried fatal diseases. Reptilian races and undead skeletons dominate the land and humans live in tribal clusters and clans. Its major city, Mezro, “rivals some of the most ‘civilized’ population centers in Faerun,” the setting reads. Slavery is mentioned about 40 times. In D&D’s 3rd edition, it’s written that Chultan priest-kings worship “strange deities” in the city of Mezro. In D&D’s 4th edition, Chult is located on what’s called the “Savage Coast.” It’s said there that the city of Port Nyanzaru is controlled by foreign traders who often must defend against pirates. Mezro has collapsed. It just sank into the abyss. What remains is this: “Human civilization is virtually nonexistent here, though an Amnian colony and a port sponsored by Baldur’s Gate cling to the northern coasts, and a few tribes—some noble savages, others depraved cannibals—roam the interior.”


Tomb of Annihilation
works hard to create a more comprehensive African culture in Chult, but it may suffer from not enough nuance:

While many players I talked to enjoyed how the history and political structures of Chult were expanded in Tomb of Annihilation (and enjoyed the adventure’s plot generally), they were still unimpressed by its execution. Its setting is an amalgamation of African cultures, a trope frequent in 20th century media that flattens the dimensionality of human experiences on the continent, which contains hundreds of ethnic groups. There are nods to West African voodoo, Southern African click-based Khoisan languages, East African attire (like Kenyan kofia hats) and the jungle climate of Central Africa. Its fantasy setting dissolves “Africa” into an all-in-one cultural stew that comes off as a little detached, sources I interviewed said.


Is it possible to depict a more nuanced fantasy Africa? Nyambe: African Adventures for 3.5 D&D, by Christopher Dolunt, offers some hope:

My motivation for creating Nyambe was simple. Africa was a major part of the Earth that has little or no representation in fantasy literature, let alone RPGs. When it does appear, it usually follows the pulp fiction model: steaming jungles, bloodthirsty cannibals, and dark gods long forgotten by the civilized races. Of course, historical Africa was nothing like that, so my goal for Nyambe was to create a fantasy version of Africa based on the actual history and mythology of Africa, rather than previous fantasy depictions. So, I went about taking snippets of history or myth, and twisting them, adding fantasy elements or changing specifics to make them fit into an OGL world.

[h=3]Now What?[/h]Wizards of the Coast made considerable strides in increasing D&D's diverse representation and transitioning Chult from conquered land to fantasy nation, but there's still work to do. As more people of color play D&D, the game will need to change to accommodate its players' diverse views. With Black Panther leading the way, here's hoping future game designers will take note.

Mike "Talien" Tresca is a freelance game columnist, author, communicator, and a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to http://amazon.com. You can follow him at Patreon.
 

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Michael Tresca

Michael Tresca

Dire Bare

Legend
Even Europe is not safe from this. How often do we get a decent medieval fantasy Greece, Switzerland, or Lithuania? If the Irish and Welsh are represented at all, they are generally lumped together into a single archetype. Ditto for the numerous and varied states in the Holy Roman Empire; the Italian states; the Iberian states; all of Eastern Europe; all of the Nordic people (as Vikings); etc.

Not to say that these regions have it as bad as places outside of Europe when it comes to representation. But it's a general tendency. The further a culture/people is removed from medieval England, the more likely that it gets lumped together with other cultures.

I think you're absolutely right about it being helpful to have more than one of each stereotypical culture, by the way.

My first thought when I heard complaints of Chult being a mish-mash of African influences, was, "Hey, the Realms at-large, and most D&D campaigns, are a mish-mash of European influences, that's how D&D works!"

But there is a difference. Standard D&D pulls from a "mish-mash" of Western European mythic, historic, and literary sources . . . for folks largely descended from Western European cultures (white folks). This European Union of D&D pulls from a dominant grouping of cultures for an audience of the dominant culture in America. When dealing with more "exotic" sources (exotic for us white folks), more care should be taken. Especially since our pulp and comic literary traditions have a long history of "othering", demeaning, and just plain getting wrong African, Asian, Middle-Eastern, and other regions of the world.

I don't think the 5E version of Chult is awful or bad, but it certainly could have been better. And considering how long African culture has been sidelined in Western art and media, WotC should have been wiser and worked harder on the latest version of Chult. But, I'm not ready to bring out torches-and-pitchforks, just hoping they will do better next time.
 

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Dire Bare

Legend
1) I found it very confusing to see articles where Black Panther was praised for mix-and-matching the whole of African culture, while Tomb of Annihilation was criticized for doing the same.

Tomb of Annihilation took a variety of African cultural elements and put them into the blender, making a smooth, easily digested smoothie for it's primarily white audience.

Black Panther made each Wakandan tribe culturally unique from the others, influenced by real-world tribal cultures. The intent was to highlight the diversity of African culture, not blend it into a homogeneous African-blend that really doesn't do the continent justice.
 

Dire Bare

Legend
Are only Africans allowed to write about Africa? Are only Swedes allowed to write about Sweden?

It seems that creating fantasy is running the risk of being smashed between two noble concerns.

As a publisher, I have to be aware of how my product is received, but as a DM at my table, if I love Tarzan stories, I might get inspired by them for my DnD game and that's okay, as long as everyone at my table has not objection and no one is offended.

I worry that "cultural appropriation" risks becoming something that can be used for racism.

Can white folks create art based on non-European influences? Can they? Should they? Yes to both! But, when borrowing or being influence by cultures not your own, do it carefully and respectfully. And, yes, poorly-done cultural appropriation can very much be racist. But not all cultural appropriation is racist.

What you do at your table is your business, of course. But I would argue that not worrying about these sorts of issues at home is OK. It's not. We should all be striving to be better people in every aspect of our lives, including how we interact with family and friends, even when they are all from the same culture. If your gaming buddy says something racist or sexist at the game table, should you call them on their behavior? Yes. If you find that your gaming creation is unintentionally racist, should you change it? Yes. At least, that's the enlightened view I like to take.
 

Aldarc

Legend
Culturally Inappropriate Pop Culture Question: When anyone else reads this thread, do they also hear the drums echoing tonight but (for some unstated reason) she hears only whispers of some quiet conversation?
 

Celebrim

Legend
(apologies if this is way too much of a tangent in a thread about fantasy Africa)

I'd much rather get back to Fantasy Africa, but the fact that the discussion of Fantasy Africa included terms like "Othering" before anyone in the thread had othered anyone, and indeed accused of all things the movie "Black Panther" of "othering" suggests that the thread was doomed in the first place.

Can we just discuss legal systems that depend on public shaming and fear of spiritual reprisal, or passive aggressive law enforcement, or religious systems where you worship the immediate environment because the gods themselves went off and abandoned you, or what Tolkien might have created were he an African rather than a transplant, or really anything at all cool rather than stupid modern politics and its word salad of incoherence?
 

But doesn't that run the risk of cultural appropriation?

Should we be using other people's cultures to flavour our roleplaying games?

Not to zero in on you since this is something that happens A LOT in these sorts of discussions, so I honestly want to make this point generically not at you specifically, but your wording hits the point exactly:
Referring to RPG writers writing about "other people's cultures" assumes the RPG writers are not from those cultures. In every single discussion on this sort of topic, I have seen it just assumed that some specific "we" are writing about "other people's cultures" when that assumption does not have to be true at all.

One easy but often overlooked way to help avoid cultural appropriation and many potential problems of writing about "other people's cultures" is to actually involve people from those cultures in the process. Seems really obvious in hindsight, but is very rarely ever considered!
 

Actually, skin color is superficial, and genetically insignificant. Skin color is a human response to ultraviolet radiation. Where the sun is strong, pigmentation increases thus surviving skin cancer. Oppositely, where the sun is weak, pigmentation decreases thus producing sufficient amounts of vitamin D. It takes as few as about 10 generations to dramatically affect the overall complexion of populations who migrate north or south.

So 500-1000 years, plus however many years it took for humans to slowly spread out from Africa to Sweden and then for the pigmentation to slowly lighten?

And since I know nothing of the history of Athas, that does not help me understand why a desert world is not primarily populated by darker-skinned peoples.
 

Gradine

The Elephant in the Room (she/her)
I'd much rather get back to Fantasy Africa, but the fact that the discussion of Fantasy Africa included terms like "Othering" before anyone in the thread had othered anyone, and indeed accused of all things the movie "Black Panther" of "othering" suggests that the thread was doomed in the first place.

Can we just discuss legal systems that depend on public shaming and fear of spiritual reprisal, or passive aggressive law enforcement, or religious systems where you worship the immediate environment because the gods themselves went off and abandoned you, or what Tolkien might have created were he an African rather than a transplant, or really anything at all cool rather than stupid modern politics and its word salad of incoherence?

Like it or not, those things are entirely relevant to the OP and main topic at hand, no matter how much you may personally dislike or disbelieve in their relevance or validity.
 

Yaarel

🇮🇱He-Mage
So 500-1000 years, plus however many years it took for humans to slowly spread out from Africa to Sweden and then for the pigmentation to slowly lighten?

And since I know nothing of the history of Athas, that does not help me understand why a desert world is not primarily populated by darker-skinned peoples.

Actually, say a generation is roughly 25 years, the complexion can shift in less than 300 years. Compare many African communities in the US are significantly lighter than parent communities in Africa. Some of it is admixture, but much of it is simply adapting to the weaker sunlight. Oppositely, there are ‘Indoeuropean’ communities who migrated south into India, and are as dark as Subsaharan Africans.

Skin color − like uniforms and clothing − affects how we construct identities psychologically. But biologically, skin color is transient and irrelevant. Skin color is almost as ephemeral as changing clothes when going from the office to a night club.
 
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Dannyalcatraz

Schmoderator
Staff member
Supporter
So, in the context of North Africa, the history of Islamicization saturates with crimes against humanity − from genocide, to slave trafficking, to oppression of women, to tyranny, to oppression of religions, to silencing of dissent, and so on. These crimes are happening today as much as ever.

Nobody’s culture or faith has clean hands. If you think otherwise, you haven’t been paying close enough attention. There are Buddhists currently committing atrocities against muslims; Christians and Jews have been targeted by Hindus and other Eastern faith traditions; atheists & Mormons alike have commuted genocidal acts, etc. Jewish people committed genocides in the name of their faith too- check the Old Testament. Then there was the Inquisition.

In many cases, the faith- be it Islam, Judaism, Christianity, whatevs- just supplied the religious justification for cultural conflicts that predated the adoption of the new faith.

Don’t blame the faith, blame the faithful...or more accurately, the radical despots & zealots within those faiths and cultures.
 
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