• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

D&D 5E When I cracked open D&D Next, I never expected that...


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Fair disclosure: I don't have the PHB so I'm working off of Basic.
1: I did not expect it to be as rules-light as it appears to be. It's very 'frame-work' like and not as much "here's a rule for EVERYTHING". coming off of 3e and 4e this has been the hardest thing so far to get used to.
2: Backgrounds. I freaking LOVE Backgrounds. WOTC could publish a 300 page tome of only backgrounds and I would be in for it.
3: CLERICS are interesting, fun and can do some neat things. I used to avoid clerics like black mold.
 

Fair disclosure: I don't have the PHB so I'm working off of Basic.
1: I did not expect it to be as rules-light as it appears to be. It's very 'frame-work' like and not as much "here's a rule for EVERYTHING". coming off of 3e and 4e this has been the hardest thing so far to get used to.
2: Backgrounds. I freaking LOVE Backgrounds. WOTC could publish a 300 page tome of only backgrounds and I would be in for it.
3: CLERICS are interesting, fun and can do some neat things. I used to avoid clerics like black mold.

Exactly! I was surprised by how big a difference backgrounds made when it came to creating characters.

Backgrounds made it possible to work with my character concepts in a way that didn't require multi-classing just to be good at a skill that my character should be pretty good at. I was able to make a straight-up fighter, cleric, and sorcerer good at things other than fighting, religion, and magic!
 


Into the Woods

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