Psion
Adventurer
I think they are different tools that do different jobs.
PClasses have been used poorly many times in the past, but they are excellent when used correctly.
Archetypes are also cool. The game with either would be less than the game with both.
Yep. Though I'm especially hopeful that the archetypes will stanch a tiresome deluge of "almost the same as a core class" base classes.