Mostlyjoe
Explorer
After picking up the APG when it came out I loved the archtypes for their ease at simulating specalites in each of the class with out requireing vastly different base attack math, or much in the way of diminishing returns. The few additional Prestige Classes seem to fit the same roles the core book ones do: Advanced Specialization, Hybrid class builds.
It made me think. When whould a new Prestige Classes come into play at all? They often mean giving up capstone abilities to get more short term bonuses, but grant the player rarer play options. And yes, I can't help but thinking that most/all of this should be handled by Archtypes in play.
So besides say a Adventure Path/setting Prestige Class and very specific hybrid/specializations when do you think a Prestige Class should come into play? Or should they completely focus on Archtypes?
It made me think. When whould a new Prestige Classes come into play at all? They often mean giving up capstone abilities to get more short term bonuses, but grant the player rarer play options. And yes, I can't help but thinking that most/all of this should be handled by Archtypes in play.
So besides say a Adventure Path/setting Prestige Class and very specific hybrid/specializations when do you think a Prestige Class should come into play? Or should they completely focus on Archtypes?