John Morrow
First Post
Quasqueton said:I can think of many times over the quarter century of playing where I've regretted breaking/bending/changing/ignoring the game rules for some reason. But I can't think of much where I've regretted just following the rules.
The main reason to use a rules-heavy system like D&D 3.5 or the Hero System is that the rules will do a better job of keeping the game running smoothly than a long series of subjective on-the-spot GM decisions. If you really want subjective on-the-spot GM decisions instead of looking up rules, then you should be using a rules-light system like Fudge because that's exactly the sort of play it's designed for.