When is it time to move on?

Wicht said:
I gotta concur with Henry here.

If it doesn't violate your moral and ethical standards than give it a shot.

And even if it does - still consider giving it a shot. It is just a game after all. Some of the most fun we ever had as a group was one "evil" campaign where we were the dastardly bad guys plaguing the nation and causing enormous calamities for the good guys to sort out.

While I personally would never even consider doing the things our party did in-game, we were able to separate that in-game activity from our real-life morality and enjoy it in an offbeat way.

We're back playing good characters now, and I don't feel any deep-seated urges to kill random people on the street or arrange for the fall of the goverment, so I imagine there were no lasting effects - other than our memories of a really fun time that we otherwise would not have had.
 

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ForceUser said:
Do DMs have a responsibility to make some compromises? Do friends?

Yes, but that's a sword that cuts both ways. Compromise is not the art of changing each little bit you don't like. Compromise is sometimes accepting whole things you don't like unchanged, to get other concessions later. Compromise includes the art of choosing your battles.

He's got some bits that he really, really wants to try. You say he's not compromising by refusing to change them. He'd say you aren't compromising by refusing to try them out. So who's being the hard-case?

When I was a kid, when introduced to new food my Mom had a rule - you don't get to refuse it until you've tried a full serving once. You may not like some of his design decisions, but the fun you get out of playing with your friends may well overcome that - you won't know unless you try it first.
 


I am primarily a GM, secondarily a player (very rare). As such I have faced situations like this.

I have come up with about six campaign notions in the last three years that were shot down by potential players; in only one case did I feel put out because I had changed the campaign to fit most of their objections only to find out at the end that, as a group, they disliked the entire basic concept -- 2 months work down the drain :(

Always tell you GM straight-up when you are having problems with a campaign. Usually a compromise can be reached.

If not, the GM is probably going to be lonely...
 


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