overgeeked
Open-World Sandbox
Yep. Hence the poll. When lore and PC options collide, which wins? Looks like lore is winning. Sorry you disagree.When the DM decides to run Dragonlance, it is no longer the creator's setting - It is the DMs setting, and that of his players.
We're rules lawyering lore now, too?Possibly, or they followed the letter but not the spirit of the constraints.
When I run games the players are quite enthusiastic. They still only smash buttons. My last 5E West Marches game ended months ago and I still get messages from some of the players asking me to start it up again.That's unfortunate. I see LOTS of creativity from my players, and the more enthused they are about the particular game, the more creative they get. If I see a lack of creativity from them, I tend to assume that something is off with ME and/or the particular game. More often than not, when I change things up - problem fixed.
Or you offer a game and if the players are interested they join it. So you have a group that's interested in the game you're offering and there's no problem. Like how most games work.Taking input from players is not DM by committee. It's recognizing what the players like and what they want out of the game and making sure that what you are providing can/will match that.
Yes, players who're not actually interested in the game on offer is a major killer of games. Players with hyper-specific ideas of what a game should be like are free to run a game exactly how they want.A disconnect in what the DM is providing and what the players want has been the downfall of just about every failed campaign I've been in/seen/run.
Yep.1. the DM should have fun doing the "work," if it's not fun for the DM he shouldn't be doing it;
Well, if the players don't like what's offered, they should not sit down at the table. They shouldn't have a seat anyway and start negotiating with the DM to change things to their liking.2. If the players don't like the work the DM is doing, the amount of that work doesn't matter.
You seem to assume a fixed group of players. I don't.