Best answer i can give is that if a game session ended with no dice ever being rolled, I wouldn't consider it a failure, but if a game session had zero story to it and was just rolling dice I would. It's the only metric I can think of to address such an absolutist question honestly.
This pretty much sums up my pov. Thanks for saving me all the typing!If the roleplaying choices lead to good mechanics, I am pretty happy.
I am unhappy when I want to make a roleplaying choice and it leads to bad mechanics.
This poll also accenuates a problem that one can sometimes find in our hobby: i.e., a desire to (a) denigrate the gaming aspects of roleplaying games and (b) elevate the roleplaying aspects as some sort of high art form.When running, what is more important, your left leg or your right?
There's a reason both of them are in the name. Both of them are integral to play.
The poll really biases answers because it forces a distinction.
Yup. The real trick is build characters that are actually good at the things you want to do with them. That's very different than RPing for mechanical advantage, which I find puerile. Once you have a character build that matches what you had in your head it shouldn't be complicated to just do the stuffs in play. You built them to be good at X and Y, and ignored Z, so stop trying to be a annoying fancy pants about being good at Z as well based on shifty play at the table.Do what the character would do. That's all there is to it.
But you decide what the character would do? Like, I think you're saying "do what the personality of the character dictates", but since you created said personality, you're still on some level making the choices.Do what the character would do. That's all there is to it.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.