When Paladins Go Terribly Wrong

Tyler Do'Urden

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Yesterday I started a new campaign, and a friend of mine decided to make a Drallok Paladin. (Dralloks, for those of you not in the know, are a humanoid race from the underdark introduced in the AEG sourcebook "Mercenaries". They're generally N-LN in alignment, and are, from what I gathered, to humans what Drow are to surface elves- "Dark Men", essentially) I knew from the start that this was a bad idea- we weren't anywhere near the underdark, and a first level Drallok would be a complete "fish out of water" in this campaign. He decided to play it anyway.

At first, the game went decently- he was scared and paranoid, and used his detect evil power constantly... which served him well, until the party encountered a small band of gypsies that invited the party to supper.

He immediately detected evil on them, and detected that they were "faintly, mildly evil". Between the paranoia of his character, and the fact that the player himself is used to sadistic turns of events (the party had already been chased by a werewolf, attacked by an aligator and some snakes, and seen the spirits of an ancient army wander through the swamp they were exploring- they were on guard for anything) in my campaign, he decided to hide in shadows, sneak into the camp- and then lept out and murdered all the gypsies (Even a 1st level paladin can make short work of unarmed elders and children). I told him, after the smoke had cleared, that he had a sinking feeling that his god had abandoned him. I ruled an immediate change of alignment (Lawful Neutral) and loss of paladin status. The player moped for a little while, and then left.

Murdering elderly wanderers and children who detected as mildly evil (they were from a cursed bloodline, and made do as wandering con artists) strikes me as a blatantly evil action. A Paladin is not judge, jury, and executioner, and he had seen no visible threat from the gypsies. They merely invited the party to eat with them and spend the night. A better option, I told him, was if he was wary, just to leave them be. As far as I see it, a Paladin's job is to be a defender, not an offender. You want to charge into battle against a demon, devil, evil dragon, lich, vampire- fine. These creatures are corrupted beyond redemption. On the other hand, some defenseless humans who have not committed any crime that you know of are not deserving of death. A Paladin can't just walk into a bar, use his detect evil, and slaughter anyone who detects faintly of corruption. There's no justification, and in many cases this is an improper punishment for any crimes that they have committed. This is more the behavior of a Lawful Neutral or Lawful Evil "Enforcer of Goodness" than a Paladin.

The player disagreed. He believed that since they were evil, they were naturally a threat to the party, and had to be eliminated. I thought that there were many more "paladinly" actions he could have taken, such as addressing them directly... or suggesting that the party continue on their way and avoid the gypsies. He said that evil must be eliminated, and because he was not human and had never been on the surface world before, he didn't know that slaying the gypsies was out of line. I said that ignorance of the law is not proper justification for such an action, and that he should have found a better guide to surface-conduct than our Chaotic Neutral Dwarven Berserker (our Neutral Good Half-Elven Cleric of Cuvanill, who managed to rescue one of the gypsies from the ravages of the Paladin and cast out the character after the incident, would have been a better choice).

In a previous campaign, we also had a paladin lose his status in a similar incident, although his was more justifiable, and more of a chaotic action than an evil one (one for which he was assigned a quest to regain his powers). This earlier Paladin had witnessed another PC burn down a barge that the characters were guarding, and had then witnessed the PC murder the bargemen with flame arrows when they tried to beat him and tie him up. Another PC restrained the errant sorcerer, and our Paladin decided to pass judgement immediately, having witnessed the sorcerers action. He beheaded the restrained, helpless sorcerer. As the killing, in this case, was readily justifiable (he had witnessed the sorcerer using undue force to slay a few commoners angry that their livelyhood had just been taken from them), it was not what I would call an evil action, but he had certainly overstepped his bounds- he announced, before performing the execution, that it was "The will of his god"- whereas I had explained to him earlier that the murder of a commoner, under the code of law of the kingdom (written by a patriarch of the paladin's own church, no less), was only punishable by ten years of imprisonment in a labor camp per person killed. Only murder or rape of an aristocrat (noble, knight, clergy, or guildmage) warranted the "death penalty".

So- was I warranted in stripping the paladin of his powers (all three of the other players agreed with me)... or was his action justified? Or should it have been considered a chaotic action rather than an evil action- punishable by temporary loss of powers, but not permanent?
 

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Undoubtedly an evil action, worth the loss of paladinhood for anyone. If paladins went around attacking everyone who bleeped on the detect evil... it would be a bloody mess.
 

Holy crazed over-reaction, Batman! So I'm assuming the player had taken a neutral race and thrown it into a LG character class. And he claims his character wouldn't know that killing those gypsies was wrong b/c he wasn't from the surface? Yet he was a paladin?? Heck, that justification has been used to start holy wars since the dawn of time. And that's exactly the road this guy could take if he chose to follow that logic. He could just wander the land killing anyone who showed any sign of evil or corruption (which would be just about everyone, since no one is infallable). This character was doomed from creation, IMO. Even if the gypsies did reek ever-so-faintly of evil, they had done NOTHING to the party to warrant any reaction at all, let alone a slaughter. Say the party had stayed there overnight, and when they awoke some of their gear had been stolen and the gypsies were nowhere to be found. That still wouldn't justify killing all of them. At that point, the paladin would want to find them and turn them in for robbery. Ignorance and holiness are NEVER justifications for massacre. Had I been in your position, that paladin's god may have struck back for such a heinous act. You're exactly right: paladins are defenders, not offenders. At the very least, his paladin brethren should be looking for him, for he has disgraced their name and their order. And the party might think about turning him in. Otherwise, they're accessories to the murder. Yup, player was definitely out of line. Hell, his character should be detecting fumes of evil from himself after that display.

~Box
 

Definately. The player was obviously trying to use the Fish out of Water story to allow him to get away with much more than any sane player would attempt.
 

I agree that the killing was an evil act and warranted a loss of Paladin-hood. For future reference, you may want to conisder a house rule I employ regarding Detect Evil (as well as Detect Good/Chaos/Law): It does not detect the alignment of a "normal" sentient creature. In other words, the evil cleric of an evil deity registers as well as things like undead and demons, but a NE Rogue doesn't (Paladins register on a Detect Good, of course). This also applies to things like Orcs, etc.

I find that this helps to keep things like the above scenario from happening too often. It puts the emphasis upon deeds instead of alignment. Though I don't know whether the "cursed bloodline" issue may have caused them to register as evil anyway.

The other thing is that -from personal experience- I find it to be a good idea to sit down with the Paladin player and go over their "Code" ahead of time. With no other class is it so important that the character act a certain way in certain situations, so it's important that both the DM and player try to start off "on the same page."
 


I'd say the player hadn't thought about what alignment really meant, maybe they were a little too hack'n'slash for social role-playing situations. Evil can apply to a shopkeeper who maintains a monopoly out of greed, yet still donates to the Church coffers, for example. That's about all I can say in defence, because wholescale murder is definitely something the character should have known was wrong. Now, even though the punishment itself was unlawful, execution is still a lawful procedure, so the magnitude of evil was greater than the magnitude of chaos. So yeah, it was evil.

However, if it's not too late, I thought of a way to return the sheep to the fold, as it were: psychosis. The character has a heretofore undiscovered piece of damage (congenital in origin, ie. he was born with it) to his brain, and on rare occasions completely outscales things (minor evil deserves punishment, a rampaging dragon isn't a pressing concern, 100gp is a good price for a tavern meal). And, in fact, because it's congenital, no cure spell will work on it. It's a mean thing to pull on a player, but I've done some nasty things in my time, and it would hopefully bring the player back. No ideas on game mechanics to support this, but I'm sure you'll think of something.

Bonus points if you base a whole quest around finding some obscure cure for the condition. Difficult for a paladin to go questing to improve himself, and even more difficult if he doesn't realise he's got this problem (everything seems reasonable to his mind).
 

kengar said:


I find that this helps to keep things like the above scenario from happening too often. It puts the emphasis upon deeds instead of alignment. Though I don't know whether the "cursed bloodline" issue may have caused them to register as evil anyway.


The NPC's were Neutral with Evil Tendencies ( N(E) )... they were gypsy con-artists who practiced fake magic and ocassionally "gypped" people out of their money, and generally had a rather live and let-die attitude- faintly evil, about the same as a typical goblin warrior. They actually had no ill-intent against the PC's- they were going to offer them some food, mainly because they saw that the PC's were well-armed and it would be a good idea to have some guards so close to a dangerous swamp. They had no intention of robbing them- they had all the provisions they needed for the next four weeks, and the PC's were haggard and broke anyway.

I think what set off the player's suspicions was detecting the children as being faintly evil (I think that most children are, but that's another discussion completely). He was sure that the NPC's were more than they seemed... he was wrong. Perhaps the children should have not registered as evil- he would have probably have found a more peaceful solution to the situation.
 

Numion said:
Did he try to "cash in" his paladin levels for the blackguard PrC? Logically the next step for this player ;)

Unlikely... he didn't seem to interested in playing after that, especially since cashing in those levels would be difficult (as the PC was only 1st level to begin with)
\\
 

Now, was this the first time your friend had played in your game? Sounds ambiguous. Anyway, I'm going to play devil's advocate, now - because there are so many different interpretations of a paladin's role, (we've seen that often enough here, for sure,) it's possible that he didn't look at it the same way you did, and if it was unintentional (meaning, he wasn't trying to take advantage) then it really sucks to lose his status out of it. And, since he took off, it sounds like it was in some way at least a big deal to him. Really, I'd make sure that he didn't think paladins were something different from you when the distinction wasn't made clear.
 

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