Oh yes....
I had one such player who justified it by "its your job as GM to translate what I do into rules".
Well, to be perfectly honest...that kind of is a DM's job. Basically. HOWEVER....
But, and here's the kicker, I've found that if I think rule that is "unfavourable" to what the Player envisioned... the Player tends to either continuously complain (which results in "Dude, it's been a thing. Don't come back next week. Or ever"...but in nicer words

), or the Player takes it upon himself or herself to read the rule and rules related to it, then point to it in the books(s) and say "See?! YOU were WRONG!". Which is fine...I was wrong on purpose, so that the Player would do this, he/she just didn't realize it (and yes, I've had both male and female broken-players before that fell into this "mindset" a bit too much...don't worry, they're fixed now.

).
I don't mind it, the whole "not knowing the rules" too much...overall. What chaffs my knickers is when the game is complex...or at least, more complex than others (re: Powers & Perils [although it's simple once you understand it], Rolemaster, Pathfinder, Synnibarr [yes, THAT Synnibarr], HERO System [again, core rules...simple...getting everything 'built' for the first game though?....UGH!!!!], Living Steel, Exalted, Jorune, etc).
The Player that is one of those...rare gems... that absolutely refuses to even read what their character's abilities, skills, etc can even DO? No excuse and I don't have time to waste on them.
^_^
Paul L. Ming