In a D&D thread, somebody mentioned how they were being 'harassed' by another player (constantly charming him, or such).
We've all seen this, players who want to screw with other players PCs or the players themselves. The idiot who thinks chaotic evil means he has to kill all the party members. The 007 style agent who thinks it's his job to kill anyone not in his org. The guy who gets annoyed because another player wouldn't let him do something and now he wants his revenge.
I tell my players up front: "You can pretty much do anything you want within the rules, but you live, die and get jailed according to your decisions. But if you want to screw with other players, trust me, even if you plan it perfectly, something is going to go wrong. I'm the DM, I should know."
On occasion I will allow a little roleplaying fun as long as it doesn't get too serious or detrimental. For example, one illusionist freaked out another player by making all the portraits in a gallery literally watch him the entire time. In Cthulu, one guy went temporarily insane, and another character would try to devise ways of freaking the guy out (I allowed it once or twice, but no more).
Do you allow players to kill each other off, or otherwise freak with them?
When should the DM/GM step in?
If he does, how should he do it? A rumble of thunder? A perfect plan that somehow goes awry? Impart information to the target that he normally wouldn't have?
We've all seen this, players who want to screw with other players PCs or the players themselves. The idiot who thinks chaotic evil means he has to kill all the party members. The 007 style agent who thinks it's his job to kill anyone not in his org. The guy who gets annoyed because another player wouldn't let him do something and now he wants his revenge.
I tell my players up front: "You can pretty much do anything you want within the rules, but you live, die and get jailed according to your decisions. But if you want to screw with other players, trust me, even if you plan it perfectly, something is going to go wrong. I'm the DM, I should know."
On occasion I will allow a little roleplaying fun as long as it doesn't get too serious or detrimental. For example, one illusionist freaked out another player by making all the portraits in a gallery literally watch him the entire time. In Cthulu, one guy went temporarily insane, and another character would try to devise ways of freaking the guy out (I allowed it once or twice, but no more).
Do you allow players to kill each other off, or otherwise freak with them?
When should the DM/GM step in?
If he does, how should he do it? A rumble of thunder? A perfect plan that somehow goes awry? Impart information to the target that he normally wouldn't have?