Wild Gazebo
Explorer
I once started a campaign by thrusting some of my DM duties upon the players.
I had them create 0 lvl characters belonging to a small village in a world I created, (well, to be fair, several people created it) each character a single xp point from entering the class of their choice.
I then had the group design and populate their own home town--I have NEVER seen such intense character background since. They drew maps, stated NPCs, created patrons, love triangles, villains, and even fleshed out a monastery 10 leagues away for an orphan character.
I then played the first 4 or 5 sessions within a small farming community. And then, when the world started crumbling, the players...not just the characters...had an emotional investment in the game. It was really great.
I have tried this twice more--very unsuccessfully. So, I can't say it was really my stunning DMing skills so much as a great group of people.
But perhaps some of you have the right set of people...so give it a try.
I had them create 0 lvl characters belonging to a small village in a world I created, (well, to be fair, several people created it) each character a single xp point from entering the class of their choice.
I then had the group design and populate their own home town--I have NEVER seen such intense character background since. They drew maps, stated NPCs, created patrons, love triangles, villains, and even fleshed out a monastery 10 leagues away for an orphan character.
I then played the first 4 or 5 sessions within a small farming community. And then, when the world started crumbling, the players...not just the characters...had an emotional investment in the game. It was really great.
I have tried this twice more--very unsuccessfully. So, I can't say it was really my stunning DMing skills so much as a great group of people.
But perhaps some of you have the right set of people...so give it a try.