Over the years of DMing many, many, many campaigns, adventures, one-shot side treks and a what not, I have always tried many different ways of introducing the game in a way that isn't seen as run of the mill or cliched. You know the the type.
"you enter an inn and the place is crowded except for one empty chair at a table occupied by an elf were-shark/bard/puppet master, a human half-vampire/fighter/rogue/barbarian/, and a gnome rogue (ah 3.5....).
or this tried and tested opening.
"You wake up with an immense headache. You look around and you find yourself in a dark room which is locked. there is an elf, a human, and a gnome in the same room with you, all unconscious, AND YOU DON'T REMEMBER HOW YOU GOT THERE!! Dun Dun DUUUUUNNNNN!
How do you start new campaigns from the start that seem original? What sort of beginning do you like to present to your players? Do you prefer to have everyone start off as friends who know each other? (my preferred way to go BTW) drop them in the middle of the action? Or have things build up? I would like some ideas as I am starting a brand new campaign soon and don't want the same old, same old.
"you enter an inn and the place is crowded except for one empty chair at a table occupied by an elf were-shark/bard/puppet master, a human half-vampire/fighter/rogue/barbarian/, and a gnome rogue (ah 3.5....).
or this tried and tested opening.
"You wake up with an immense headache. You look around and you find yourself in a dark room which is locked. there is an elf, a human, and a gnome in the same room with you, all unconscious, AND YOU DON'T REMEMBER HOW YOU GOT THERE!! Dun Dun DUUUUUNNNNN!
How do you start new campaigns from the start that seem original? What sort of beginning do you like to present to your players? Do you prefer to have everyone start off as friends who know each other? (my preferred way to go BTW) drop them in the middle of the action? Or have things build up? I would like some ideas as I am starting a brand new campaign soon and don't want the same old, same old.
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