I'm findind an issue whereby status effects appear to be fun-removing effects for the players.
Stunned
Slowed
Restrained
Prone
Petrified
Marked
Immobilized
Blinded
Dazed
Deafened
Dominated
Helpless
Restrained
Slowed
Stunned
Weakened
Unconscious
So that's the list of 4E status effects. Most bad guys inflict status effects along with damage. But the majority of them really piss off the players - to the point where they're not having fun any more. A lot of them are almost "miss a turn" statuses (often more than a turn), or "do nothing fun" statuses; and the players in question get really agitated by the situation. Even those which aren't actually "miss a turn" (like stunned, petrified, unconscious) can often mean "your turn is irrelevant" (like slowed if you're 5 squares away, blinded, etc.) And it's even worse if you have more than one status on you.
Do you have this problem? If so, what do you do about it? Do you simply not use the statuses?
Stunned
Slowed
Restrained
Prone
Petrified
Marked
Immobilized
Blinded
Dazed
Deafened
Dominated
Helpless
Restrained
Slowed
Stunned
Weakened
Unconscious
So that's the list of 4E status effects. Most bad guys inflict status effects along with damage. But the majority of them really piss off the players - to the point where they're not having fun any more. A lot of them are almost "miss a turn" statuses (often more than a turn), or "do nothing fun" statuses; and the players in question get really agitated by the situation. Even those which aren't actually "miss a turn" (like stunned, petrified, unconscious) can often mean "your turn is irrelevant" (like slowed if you're 5 squares away, blinded, etc.) And it's even worse if you have more than one status on you.
Do you have this problem? If so, what do you do about it? Do you simply not use the statuses?