Morrus I've definately been in this boat before as well.
I will say that status effects aren't really equal imo, especially slow, immobilize, and daze.
The reason is monsters tend to have better basic attacks than players. Further, many monsters have both good melee and ranged attacks.
So if I daze a monster, it charges me and still gets in a good attack. If I daze, the fighter, he gets an okay attack in, etc.
I found that I've steered away from controllers/artillery that apply status effects all the time. If I open the fight with a big status effect (like a dragon's stun) then the players deal with it...but then move on. My players don't mind that.
But there are several monsters in the game that literally have daze/immobilize/stun type attacks at will, and generally defenses are such that a player will get hit by these attacks most of the time. This is when players get "conditioned" every round and that's where the fun is lost imo.
Avoid those monsters and I think you will be alright.
I will say that status effects aren't really equal imo, especially slow, immobilize, and daze.
The reason is monsters tend to have better basic attacks than players. Further, many monsters have both good melee and ranged attacks.
So if I daze a monster, it charges me and still gets in a good attack. If I daze, the fighter, he gets an okay attack in, etc.
I found that I've steered away from controllers/artillery that apply status effects all the time. If I open the fight with a big status effect (like a dragon's stun) then the players deal with it...but then move on. My players don't mind that.
But there are several monsters in the game that literally have daze/immobilize/stun type attacks at will, and generally defenses are such that a player will get hit by these attacks most of the time. This is when players get "conditioned" every round and that's where the fun is lost imo.
Avoid those monsters and I think you will be alright.