Nifft
Penguin Herder
This could be viewed as a good thing, if the added involvement outweighed the added frustration. In other words, keeping all the players engaged in the game seems like a fine result for the group -- as long as it's not bought too dearly.With 4e conditions, you GOT to stay focused on the table....
"Confused" is a bad idea. If there's anything worse than "YOU GET NO ACTION", it can only be "I TELL YOU YOUR ACTION".Perhaps some one-off unique statuses (randomly teleporting on the battlefield - save ends; OK, that's maybe a bit silly but you get the idea). "Stuck in the Air" - a status effect which is caused as a side-effect of some magical effect and which means the PC is 10 feet off the ground (save ends). Or.. ummm... I dunno. Everything I think of sounds a bit silly! "Confused" - like the 3.5 spell, roll randomly for your action (save ends).
Extra damage is also a bad idea, because it results in the "dead" condition.
Basically, you want the enemy's attacks to hurt. You want the PCs to dislike being hit. But you also generally want the PCs to not die, and to win after some kind of struggle. Status conditions give them a "little death*" -- which induces stress, and reduces choices, and is none the less much better than actually being dead.
4e's saving throw to remove a condition is already in the player's hands.It also occurred to me that maybe this is a result of turning the old saving throw into a static defense -- with a static defense, the players don't feel like they have any "control" over whether the status effect lands, whereas with the saving throws of old, players at least have a chance to roll a die.
Also, Interrupt powers can put a lot of this power in the hands of the players. You don't get to use them all the time, and you may want to pick different powers, but they are there, and if you want to say "no" to the DM's attacks, you can have that option.
No, allowing a resource to be rapidly consumed for a combat benefit = "going nova". If you move in this direction, expect the 15-minute workday that 4e was basically designed to not have.Maybe you could allow characters to expend a healing surge to gain a saving throw at the beginning of their turn instead of having to wait till the end.
Cheers, -- N
*) ... but hopefully not in any way that requires a change of pants.