Celebrim
Legend
I'm findind an issue whereby status effects appear to be fun-removing effects for the players.
Stunned
Slowed
Restrained
Prone
Petrified
Marked
Immobilized
Blinded
Dazed
Deafened
Dominated
Helpless
Restrained
Slowed
Stunned
Weakened
Unconscious
So that's the list of 4E status effects...
When I read the thread title and the iniital sentence and list, I figured this was going to be a 3e bashing session, since it was my understanding that one of the design goals of 4e was to get read of any status effects that annoyed the player and kept them out of 'the fun'. I confess being a little mystified at this turning into a 'what's wrong with 4e and how can we fix it' thread.
Most bad guys inflict status effects along with damage. But the majority of them really piss off the players - to the point where they're not having fun any more.
Do you mean your players or player generally?
Do you have this problem? If so, what do you do about it? Do you simply not use the statuses?
I don't generally have this problem except when the status knocks the character out of large percentage of the session, which is usually the case when the status 'dead' occurs unexpectedly early in the session. I suppose you could solve that by officially banning the 'dead' status. My players are generally pretty understanding though. I had a character spend about half of a session unconscious recently, and it bothered me alot, but the player has said afterward that he still had alot of fun. I'm terribly afraid of him spending half of the next session with the frightened status, which is nearly as crippling, but we'll see how it goes.
As a player, I've never really thought about it I guess. I've had dead characters and unconscious characters and characters who were insane and suicidal and had to be physically prevented from disemboweling themselves. It never occurred to me to be annoyed or pissed off at the game master or the game system. In fact, I think I might get pissed off at a game where I was mechanically incorporeal and whatever happened in the game had absolutely no effect on the status of my character, but fortunately I've never played a game like that.
I really wonder where this trend is heading. What's the goal here? What would be a system that wouldn't 'piss off the players'? We seem to be defining down what is an annoyance. We've come a very long way as gamers from when we thought that giving the player a saving throw to evade the effect of looking at a Medusa was giving them more than an even break.