When volatile characters get turned bad..

Jubilee

First Post
In our 13th level campaign tonight, we were traveling in a plane vaguely like Thanatos from (I think) the latest Abyss book. Anyway, among other things, there is a miasmic fog (completely undetectable thanks to all the fog in the area) the causes a magical disease called pit lung. This disease drains 1 wisdom per day and turns a character CE within 1d6 days of contracting the disease. Additionally, to cure it requires a remove curse performed in temple consecrated to a lawful deity (to end the wisdom damaging part) and an atonement to restore a character's original alignment.

In the evenings, the healer (my character, a gnome archivist), checks all characters for signs of disease. She discovered it in our two most volatile and most powerful characters - a 13th level warmage and a 13th level psion (energy damage powers, disintegrate, and some mind/body control). We immediately plane-shifted back to eberron, aiming for a temple of the silver flame with whom we were (emphasis on were) on good terms with. Unfortunately for us all, the GM rolled a 1 on the check to see how long it would take for them to turn evil.

Our planeshift was off course in the wrong direction and we couldn't figure out where we were, so we teleported the next day. We arrived at the temple and managed to invoke the name of our famous bardic friend to gain entry. In the course of securing a meeting with someone who could let us into a consecrated room, the warmage (who is also our party leader, normally), kept interrupting, making demands, and generally being tedious. The psion, annoyed, successfully cast "body control" on him (holding him immobile) and said "why can't you ever be quiet??" He responded with a sudden silent Shout spell, a cone which unfortunately also hit my healer and an as-yet unknown number of other people in the temple.

Anyway, we broke for the night with the psion and the warmage about to begin duking it out. As it stands, the dragon shaman/outcast champion was sent with some ore from the plane of Thanatos with the hopes of getting it made into a proper focus to plane shift back again, although he left only seconds before the fight broke out, so he may return to be involved. The other person with us is our fighter, who due to some very strange circumstances, is a quasi-warforged, has pretty big DR and fire resistance.

My primary fear is that the psion is going to retaliate with a disintigrate, as that is usually her favorte power to sling around in combat. Since the warmage is a Valenar elf, he will not come back if I resurrect him the next day. I have gotten away with bringing him back via revivify before, but I don't think that works if your body is not intact. I also have no idea how my character or the fighter can get involved without getting similarly disintigrated - and if the fighter grabs one or the other, that doesn't mean the other will cease. If the psion bites it, my character will not be too keen on bringing her back, but will probably be persauded to do so.

The warmage already surrendered his spell component pouch and voluntarily disconnected the link between himself and his sword (which would normally allow him to use the sword in place of components), although this won't stop him from casting the various orb spells. We knew of no way to similarly weaken the psion, so she is essentially fully powered.

So, how can I stop this from destroying the party? When the psion isn't using disintigrate, she usually throws around energy orbs (area affects), so letting them duke it out really isn't a very good option, since we need the temple's good graces to cure them, and we don't want a bunch of innocent commoners killed. Short of knocking her out, is there anyway to shut down the psion? Please keep in mind that both my character and the fighter have penalties to their charisma and no bonuses to diplomacy, so we're not likely to stop this fight with words.

My character has no offensive spells prepared. I can cast delay death, twice, so I could let them duke it out and hope no one gets distintigrated until one is unconcious and then hope the fighter can pummel the other. I could give spell resistance to myself, the fighter, and the warmage (who I am relatively confident is not likely to attack either of us on purpose - for some story reasons, he needs us, even if he is chaotic evil right now, it's in his own best interest to remain our ally), but the psion has the ability to add +4 to her power penetration - giving her a fairly good chance of overcoming my 25 SR with her +17 (and action points).

I can spontaneously cast cure spells 5 times per day, and have the healing domain. I can spontaneously cast heal as a 6th level spell and I have a total of 4 6th level spells available, as well as one 5th lvl heal memorized. I also have 1 revivify and two teleports left, but I'm not happy about the prospect abandoning the two evil people in the temple. I do have a wand of burning hands, fireball, and magic missile (all of which I can use). I also have snake's swiftness in a wand. As whisper gnome, I can cast silence 1/day and I also have it memorized once. I have some other random spells, but unfortunately the GM takes our gaming materials with him, so I don't remember what else might be useful.

I have 99 HP and if I'm lucky, I can survive 1 disintigrate. The warmage has around 50 hp. The fighter has around 150.

I hate magical effects that change alignment.

/ali
 

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I just remembered that I memorized two instances of touch of idiocy, so I can at least shut down her ability to cast disintigrate, once my initiative comes around (she only has a 16 int).

Yay.

/ali
 

First, give the Warmage back his spell component pouch.

Have the Fighter Ready an action to attack either the Warmage or Psion if they start casting a spell or manifesting a power. He should attack for maximum damage in this case, forcing a Concentration check that they (hopefully) can't pass. Make sure both Psion and Warmage are aware of this threat.

The threat of mutually-assured destrucion should prevent either from acting first.

Also, meta-game, remind the players that being Evil, even Chaotic Evil, does not make your character psychotic. It is entirely reasonable for such a character to want to be healed of this nasty disease he's contracted, and to 'play nice' until it's done. Additionally, it is not required behaviour of the CE alignment that you immediately turn on your friends... and certainly not that you do so in such a ham-fisted manner.

Basically, you've only got a problem here if the players involved make it one.
 

Yeah, it's like "cool, I'm chaotic evil, but I'm still losing a point of Wis each day, which means I DIE unless I get treated".

. . .

Actually, now I'm thinking that a disease like this, but that turned evil characters lawful good instead and required an evil temple to do the curing, would make for all sorts of awesomely angst-inducing scenarios.
 

delericho said:
Also, meta-game, remind the players that being Evil, even Chaotic Evil, does not make your character psychotic. It is entirely reasonable for such a character to want to be healed of this nasty disease he's contracted, and to 'play nice' until it's done. Additionally, it is not required behaviour of the CE alignment that you immediately turn on your friends... and certainly not that you do so in such a ham-fisted manner.
I'd have to go the other way on this one. Most alignment-changing effects impart a desire on the subject to remain that way, as though their true self has been freed. Magical compulsions change how you feel or what you think, but Alignment changes on a fundamental level who you are. Playing nice in this circumstance goes right up to the line bad roleplaying. I wouldn't call it cheating necessarily, but I would call it poor sportsmanship. (I'm assuming the characters were good or lawful to begin with, and that CE is a radical change for them. If they were NE starting off, it wouldn't be that big of a deal.) I don't particularly like Alignment-changing effects either, or anything that takes control of a character away from a player, but if the GM is going to use them he should do something with them.

Also, "psychotic" is a pretty good description of CE. To wit: A chaotic evil character does whatever his greed, hatred, and lust for destruction drive him to do. He is hot-tempered, vicious, arbitrarily violent, and unpredictable. If he is simply out for whatever he can get, he is ruthless and brutal. If he is committed to the spread of evil and chaos, he is even worse. I think the exception to the raving psychotic CE stereotype are the more intelligent ones, but then those are the more dangerous.

I'd think the attitude of two CE people in a LG church would likely be about the same as two LG people in a CE church, which is to say I don't think they'd go quietly. The warmage and the psion going after one another would be horrible, but them going back-to-back and deciding to kill in all directions would probably be worse.

If the warmage is weaker of the two, depending on what sort of npc support you have, I'd suggest you and the Fighter team up on the psion. Depending on the Fighter, grappling might be an option, and if he's grappling her that should make your Touch of Idiocy spells easier to land. I probably wouldn't give the warmage his spell component pouch or sword back, as you'll have to get them back from him at some point (and if you guys dogpile the psion the warmage might just decide to blow you all up together).

Also, if they've lost a point of Wisdom already, they're probably down one Will Save. Touch of Idiocy will bring them down another 1-3 (hopefully). If you can get them into the range of Hold Person, Charm, Domination or anything like that, that might be helpful. If you can pin the psion and get a bag over her head, she'll at least have to disintergrate the bag before she can disintergrate anyone else.
 

Putting a blindfold on the psion can go a long way towards reducing their power. But yeah - internal party strife completely stresses me out as a player.
 

delericho said:
First, give the Warmage back his spell component pouch.
Also, meta-game, remind the players that being Evil, even Chaotic Evil, does not make your character psychotic. It is entirely reasonable for such a character to want to be healed of this nasty disease he's contracted, and to 'play nice' until it's done. Additionally, it is not required behaviour of the CE alignment that you immediately turn on your friends... and certainly not that you do so in such a ham-fisted manner.

Despite having been told by the GM himself that there's no compunction to start attacking party members right away, the psion has decided this is the most reasonable course of action for her. The warmage, being a very proud and domineering kind of elf (he is normally our party leader), would probably have responded the same way if he were still LN. I don't know the psion's original alignment, but I'm guessing CN or CG from her behavior beforehand.

With regards to returning to normal alignment - the warmage comes from a very lawful upbringing and also bears a sentient LN sword that the GM has suggested (out of character) will turn on him if he draws it while under this state. We're not sure what the sword will do if it overwhelms him (probably it will do it's best to get him killed). So I think he would have strong cultural reasons for wanting to change back. Additionally, the healer, warmage, and fighter are travelling in Thanatos because we've been told a demon is preparing a ritual using our hair or something that will kill us all instantaneously as soon as it is completed, so we're trying to stop our own certain death. Therefore, the warmage has a Very Good reason to cooperate, and turn his alignment back if we insist.

Unfortunately, the two newest characters, including the psion, are not under threat of death, so she could potentially refuse to be atoned. Which means we're leaving the character behind. However, she is a kalashtar, and according to the races of eberron, they have a very strong connection to goodness and light, as well as a piece of a quori spirit who has, I think, given up his evil dominating ways, so that might be enough incentive to turn back to normal.

We have no NPC support, and no access to spells like dominate, charm, or hold person.

Blindfolding the psion is a good idea, if we can manage it.

/ali
 

phindar said:
I'd have to go the other way on this one. Most alignment-changing effects impart a desire on the subject to remain that way, as though their true self has been freed. Magical compulsions change how you feel or what you think, but Alignment changes on a fundamental level who you are.

That's true, but as Hong pointed out, the characters still have a very nasty and terminal disease. Wanting to be cured of that is not bad roleplaying. Thus, the character has every incentive to play nice at least until the Cure Disease is applied.

(The Atonement effect is separate... and Atonement requires a genuinely willing character. So, the CE character could accept the Atonement and pretend to be cured... for a time. There is no need for an immediate betrayal, and especially one so stupid as turning on your friends before being cured and while in the middle of an LG temple.)

Plus, if these characters carry on the way that has been described, the campaign is going to be radically changed, and may be destroyed. If that's what the group wants, or is willing to accept, then that's fine. But, if this was meant to be a short detour without lasting ramifications, or the group just don't want to go that way, then maybe they should just 'cheat' and get it over with.

(Also, why has the character waited until getting to the LG temple before freaking out? Surely he should have skilled everyone in their sleep/run off in the night/said "I don't want to change back, and you have no right to force me" long before now?)

Also, "psychotic" is a pretty good description of CE. To wit: A chaotic evil character does whatever his greed, hatred, and lust for destruction drive him to do. He is hot-tempered, vicious, arbitrarily violent, and unpredictable. If he is simply out for whatever he can get, he is ruthless and brutal. If he is committed to the spread of evil and chaos, he is even worse. I think the exception to the raving psychotic CE stereotype are the more intelligent ones, but then those are the more dangerous.

The quoted text is one example of Chaotic Evil behaviour. It is not the only one. In any case, only a complete fool would attempt to go on a killing rampage while in the company of equally-powerful colleagues who will take steps to stop him and while in a LG temple. That's just dumb.
 

What a great idea this disease is.

If I were an LG God, I'd set up the opposite disease in my domain, so that any evil encroachment, ends up with all the evil people being converts.
 

Seeten said:
If I were an LG God, I'd set up the opposite disease in my domain, so that any evil encroachment, ends up with all the evil people being converts.
Magically FORCING people to embrace your ideals is not a Good act as I see it. Good can convert people by strength of example and by appeals to empathy.
 

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