delericho: I don't disagree with anything you're saying, its just that in this case, a radical alignment change is as much or more of a roleplaying challenge than it is a mechanical one. I'd say its in bad form to try to meta your way out of it. (My group came at this debate from the other side, when after we found a Helm of Opposite Alignment started using it to brainwash evil cultists we were fighting.) If I were in this game, and a character was turned to a radically different alignment, I'd be disappointed if the character didn't act very different, or worked rationally with the party.
The second season of Buffy the Vampire Slayer. That's all I'm saying here, people.
Player vs player antagonism is no fun, but character on character antagonism can be a blast. As long as the players don't take it personally, having a radical alignment change (or other, similar drastic shift) can be a lot of fun. There is a tendency for players to over-identify with their characters though, and it can turn ugly. I guess it depends a lot on the dynamic of the group. Some groups I have played with would treat it as a friendly, if spirited competition, others would treat it more like Homer Simpson asking, "Do I dare live out the American Dream and kill my boss?" That's why GMs should use these scenarios carefully. If there is any unspoken hostility in the group, this will bring right to the surface.
The second season of Buffy the Vampire Slayer. That's all I'm saying here, people.
Player vs player antagonism is no fun, but character on character antagonism can be a blast. As long as the players don't take it personally, having a radical alignment change (or other, similar drastic shift) can be a lot of fun. There is a tendency for players to over-identify with their characters though, and it can turn ugly. I guess it depends a lot on the dynamic of the group. Some groups I have played with would treat it as a friendly, if spirited competition, others would treat it more like Homer Simpson asking, "Do I dare live out the American Dream and kill my boss?" That's why GMs should use these scenarios carefully. If there is any unspoken hostility in the group, this will bring right to the surface.