Thomas Shey
Legend
Sure, you still sometimes roll for those things, perhaps with an attribute modifier. But the more things you resolve through narration (e.g. finding alternatives so you don't have to swim or climb, or at least do so a relatively unchallenging way that doesn't require a dice roll) then it doesn't feel like you're constantly rolling +attribute, and thus it feels less like you need a more robust/nuanced system.
I think you're vastly overoptimistic in how often one can avoid that sort of thing. And rolling against an attribute is a poor man's skill substitute (since it can show aptitude but not training). If what you need is at the top of a mountain, no roleplaying it through will allow you to avoid needing to make whatever number of climbing rolls the GM decides (and that construct tells you there's a problem too, since that's probably not a decision that should need to be pulled out of thin air).
I agree, sometimes that does work. "I cast an illusion of a road runner, and when the were-coyote approaches we cut the rope, dropping the cold iron anvil on him." But IMO combat works well with dice rolling because it involves multiple people rolling dice multiple times and...this is key...choosing from among various possible actions based on the state of the battle. I don't really see that very much outside of combat. I would love to, but haven't.
My point is, you could just narrate the offense you're trying, have the GM narrate the defense the opponent is doing, and then resolve the attack based on that. I've seen that approach in other contexts, and its no more arbitrary than trying to narrate a climbing attemp.
If I were playing an RPG in which combat was resolved by the character with the highest combat skill making a single dice roll, and that determined whether the party won or lost, then...yeah...I'd be leaning more into narration for combat if that were the case.
I'll give you that some things being all-or-nothing and combat being multiple checks creates some odd dynamics here, but that's the reason I used climbing and swimming as examples; those aren't usually all or nothing either except in the most simple cases, analogous to the killing-the-rat-with-your-sword situations.

