Micah Sweet
Level Up & OSR Enthusiast
Stuff like that should IMO be proficiency-gated.I think 'roll to see if you know something' is itself poor design.
'Everyone has at least a 5% chance to know anything' is also bad design. Every player rolling just in hope of getting a 20 (but probably nothing happens) is bad design. Players not knowing what their characters have knowledge of is bad design. The barbarian randomly knowing a point about the history of magic that neither the wizard or the bard knew is bad design.

