Oh I think they are entirely possible! Sort of like The One Ring created a whole sub-system for overland travel.
Which I realized, after playing TOR for a while, was dissatisfying because there were no interesting decisions to be made. You just followed the algorithm, rolled dice, and the only real decision you could make would be whether or not spend Hope in order to win one of the canned, deterministic "hazards".
Which is what I suspect would happen with most generalized sea voyage rules.
That said, as with the example of rock climbing, I think you could develop more interest seagoing rules, but it would be a lot of ink and paper for a subsystem that only gets used for one specific thing. So really I'd rather just improvise "scylla and charybdis" encounters myself as the need arises. Although I guess I wouldn't mind a book with a few hundred ideas to steal from.