djdaidouji
First Post
Hi, I'm kind of new to the forums, so this is my best guess as to where to put this.
Anyway, I'm going to be starting an adventure in a while after I move, and I've hit a snag. I have ideas, but none of them seem to work.
The start of the adventure has all of the players in the sewers of a small to medium sized town, recently escaping capture from the town guard. For some reason, the guards have been taking almost everyone into custody. It began just elves, then it turned to all non-human races, and now it is seemingly random who is jailed. The majority of the city is now either in hiding, locked up, or placed in a sort of district lock down.
The players, as well as a small group of NPCs, are now living in a sewer system after their district was ransacked and everyone else was taken away. They are right underneath a monstrous-humanoid district which has been in lock-down. Due to one of the NPC's kindness, the PCs are allowed to roam the area without being harmed by the residents, but they mustn't get caught by the occasional guard who roams.
Now...I've written myself into a corner. The PCs will probably begin knowing that the main exits of the sewers have been blocked or are being guarded. (A small note, there seems to be a much larger amount of guards in this town then usual, though the PC's should realize that on their own). I don't know exactly what to do.
I'm thinking for the first bit, maybe from level 1 to level 2, they'll be doing various missions that the group of NPCs with them wants. Someone has heard some roaring noises down a tunnel, and they want someone to investigate before it finds them, for the sake of the children. Or maybe one of them has gotten sick, and an NPC who used to run a pharmacy/apothecary/etc knows of a herb that will help them get better, so the PCs need to venture into the town secretly to get the medicine.
What I want to do is get the PCs out somehow without most of the other NPCs. The city is in a valley, fairly far away from any other human settlements, though there is rumor of an elvan village to the east a ways. I'm bouncing ideas of the PCs getting captured above ground and somehow escaping, but how can I do that? I don't want them to find a magical teleporting sewer pipe that leads to freedom because I can't find any plant creatures that are similar to piranhas, and it's kinda cheesy. Perhaps they find another group of hiding people who have found a way out, but when they go back to their home sewer, their friends have been eaten...
The reason the town is going into lockdown is because wanted a good reason for a fully diverse group of people to be in the same party, as I won't know the characters playing for a while. The whole campaign is based on a shadow race trying to do something evil by taking over all of the towns. All of the town guards are under some kind of control or suggestion spell, which is why they aren't revolting to this...
Anyway, does anyone have any idea where I can go with this?
Anyway, I'm going to be starting an adventure in a while after I move, and I've hit a snag. I have ideas, but none of them seem to work.
The start of the adventure has all of the players in the sewers of a small to medium sized town, recently escaping capture from the town guard. For some reason, the guards have been taking almost everyone into custody. It began just elves, then it turned to all non-human races, and now it is seemingly random who is jailed. The majority of the city is now either in hiding, locked up, or placed in a sort of district lock down.
The players, as well as a small group of NPCs, are now living in a sewer system after their district was ransacked and everyone else was taken away. They are right underneath a monstrous-humanoid district which has been in lock-down. Due to one of the NPC's kindness, the PCs are allowed to roam the area without being harmed by the residents, but they mustn't get caught by the occasional guard who roams.
Now...I've written myself into a corner. The PCs will probably begin knowing that the main exits of the sewers have been blocked or are being guarded. (A small note, there seems to be a much larger amount of guards in this town then usual, though the PC's should realize that on their own). I don't know exactly what to do.
I'm thinking for the first bit, maybe from level 1 to level 2, they'll be doing various missions that the group of NPCs with them wants. Someone has heard some roaring noises down a tunnel, and they want someone to investigate before it finds them, for the sake of the children. Or maybe one of them has gotten sick, and an NPC who used to run a pharmacy/apothecary/etc knows of a herb that will help them get better, so the PCs need to venture into the town secretly to get the medicine.
What I want to do is get the PCs out somehow without most of the other NPCs. The city is in a valley, fairly far away from any other human settlements, though there is rumor of an elvan village to the east a ways. I'm bouncing ideas of the PCs getting captured above ground and somehow escaping, but how can I do that? I don't want them to find a magical teleporting sewer pipe that leads to freedom because I can't find any plant creatures that are similar to piranhas, and it's kinda cheesy. Perhaps they find another group of hiding people who have found a way out, but when they go back to their home sewer, their friends have been eaten...
The reason the town is going into lockdown is because wanted a good reason for a fully diverse group of people to be in the same party, as I won't know the characters playing for a while. The whole campaign is based on a shadow race trying to do something evil by taking over all of the towns. All of the town guards are under some kind of control or suggestion spell, which is why they aren't revolting to this...
Anyway, does anyone have any idea where I can go with this?