O_Prime21 said:Am I missing something, or are minion monster creation rules missing in the DM guide?
Nightchilde-2 said:I didn't see any, but since minions are supposed to have the appropriate defenses and abilities for their level, I'd treat 'em something like this.
Drop hp to a minion's 1 hp setup.
Maybe drop a few powers, depending on how you'd like your minions flavored.
Divide XP value by 1/4.
Blackeagle said:Fixed damage too.
Page 42 of the DMG. The table at the bottom of the page fits with the damage you are listing to an extent. All of the damage, except for the ghoul who has the immobilize effect, is equal to the constant of the listed damage+1. For instance, normally a level 4-6 monster does either 1d6 + 4, 1d10 + 4, 2d8 + 4, 3d6 + 4, 3d8 + 4, or 3d10 + 4 damage depending on different variables. Note that the constant is the same for all, and is just one less then the orcs damage. Now take a level 26 monster. It does 2d8 + 9, or 3d8 + 9, or..... Thats, again, just one less then the amount of damage the 26th level lych does.Asmor said:The damage is definitely lower than average. For example, the abyssal ghoul hungerer is a level 18 minion whose bite is +21 vs. AC for 7 damage, and it immobilizes the foe.
The lower level abyssal ghoul is a level 16 skirmisher whose bite is +21 vs. AC for 2d8+7 damage, and it immobilizes the foe, and if the foe is already immobilized it instead deals an extra 2d6 damage.
To put a bit of perspective, a level 1 kobold minion deals 4 damage on a hit. A level 4 orc drudge dealds 5 damage. A level 26 lich vestige deals 10 damage.
Actually, I think I found a pattern.
Minion's damage equals level/4+4. It's not perfect, but it's close.
Nightchilde-2 said:Yeah. That too. Hrm. Perhaps the average damage on an attack roll?