Rystil Arden
First Post
The problem is that if the threshold is small enough compared to the damage amount, it isn't just a higher risk of instant death--without a big enough window, someone in your party will die in nearly every fight. It's just a matter of who the opponents go after first.Umbran said:Well, life's tough all over
Really, that rather makes sense to me - the system isn't supposed to completely eliminate instant death. At higher levels, there's more power being tossed around, in general. The character should be at much higher risk of instant death.
But then, no single damage system is going to make everyone happy all the time. But they have to make one the standard, right? This is what house rules are for.![]()