Where is My Little RPG?

In 2006, Wizards of the Coast (WOTC) made a compelling argument for a My Little Pony role-playing game and miniature line as a means of reaching "a previously unexploited segment of the roleplaying game marketplace," girls ages 3 to 7. The press release argued that the game would be a draw for younger players, would provide "cooperative play" opportunities for girls, and act as a transitional game to Dungeons & Dragons. There was just one problem: it was all a joke. With the My Little Pony franchise grossing over $1 billion in gross sales in 2015 for WOTC’s parent company Hasbro, the possibility of a My Little Pony role-playing game is no laughing matter.

In 2006, Wizards of the Coast (WOTC) made a compelling argument for a My Little Pony role-playing game and miniature line as a means of reaching "a previously unexploited segment of the roleplaying game marketplace," girls ages 3 to 7. The press release argued that the game would be a draw for younger players, would provide "cooperative play" opportunities for girls, and act as a transitional game to Dungeons & Dragons. There was just one problem: it was all a joke. With the My Little Pony franchise grossing over $1 billion in gross sales in 2015 for WOTC’s parent company Hasbro, the possibility of a My Little Pony role-playing game is no laughing matter.


For the uninitiated, My Little Pony is about unicorns, pegasi, and ponies in a fantasy universe where monsters are real and friendship is magic. The latest iteration, led by Lauren Faust who also created The Powerpuff Girls, has launched a global movement that has swept up men and women, boys and girls in its fandom. It's got an adult sensibility but is bright and charming enough for kids, which is how "bronies" have popped up -- male fans of the show. Hasbro Studios executive director Brian Lenard explained how the franchise has evolved:

What Lauren Faust brought to the table really helped redefine what My Little Pony was. It had become a bit saccharine and sweet, which was fine, but I don’t think it was able to cut through the clutter the way the new version has. This version introduced a deeper layer of mythology and a sort of irreverent sense of humor. It brought really iconic new characters to the brand.


Given that the license is owned by Hasbro, the parent company of Wizards of the Coast, it's no surprise that there's a long line of merchandise to support the brand. But is a Fifth Edition Dungeons & Dragons-compatible My Little Pony role-playing supplement possible?
[h=3]The Role-Playing Game[/h]
Ironically, Wizards of Coast made the most compelling argument for a role-playing game as part of its 2006 April Fool's press release:

Leveraging opportunities between Hasbro’s core girl brand and Wizards of the Coast’s most popular game formats, the My Little Pony RPG marks an exciting d20 experience for girls ages 3-7, a previously unexplored segment of the roleplaying game marketplace. The My Little Pony RPG uses the game system of the d20 Modern Roleplaying Game, featuring custom-designed ponies with rules for choosing a wide range of pony colors, hair styles, accessories such as “cutie marks,” and powers such as “rainbow flight” and “find-and-seek”. Containing both adventures (foiling the nefarious “Dark Rustler”) and adventure hooks (collecting the most butterflies and rainbow berries), the My Little Pony RPG core rulebook presents a fully detailed world, with such popular locations as Celebration Castle, Twinkle Twirl’s Dance Studio, and the Cotton Candy Café.


My Little Pony is no stranger to games. Simon Waters, Senior Vice President of Global Brand Licensing and Publishing at Hasbro, said in a press release:

The MY LITTLE PONY brand is experiencing explosive growth paving the way for highly thoughtful licensing programs that further extend the brand engagement in new and meaningful ways for millions of young girls around the globe.

The press release went on to explain the plans for 2013, including licensed merchandise from publishing to digital gaming, plush, and fashion & beauty:

From flipping the pages of the My Little Pony: The Elements of Harmony: Friendship is Magic: The Official Guidebook from Little Brown Books for Young Readers to swiping the screens of iOS and Android devices to hanging out and interacting with TWILIGHT SPARKLE and friends playing the MY LITTLE PONY game app by Gameloft, Hasbro continues to enlist licensees that deliver an unmatched level of creativity and imagination to the magical MY LITTLE PONY world.


There is a much broader audience for a My Little Pony game beyond little girls and the numbers back it up. The 2014 "State of the Herd" report of My Little Pony fandom estimates that fans with an average age of 20 range from 7 to 12 million in the United States alone, with 5 percent who also participate in Live Action Role-Playing (LARP) games and 20 percent participating in cosplay.

Still not convinced? Ponyfinder for Pathfinder's exceeded its Kickstarter goal by $16,000. And so did its sequel. A third is in the works that is over $7,000 past its goal. In addition to Ponyfinder, there are several other role-playing systems that have incorporated pony themes:

  • Laser Ponies is for girls and boys alike, and is the first all-ages role-playing game from Hex Games. It uses the QAGS system, but you do not have to own the QAGS rulebook-the QAGS Qik Start rules, which tell you everything you need to know to play the game, are included in the back of the book. Also included are rules for Pony Power, 40 story ideas, sample characters, illustrations by up-and-coming young artist Katie Staffiera, and a character sheet.
  • The Savage World of My Little Pony is the culmination of over a year and half of work by numerous authors who contributed to its continuing evolution since its conception in early February of 2011.
  • My Little Pony: Roleplaying is Magic was initially an idea between two bronies—Tall Tail and Know-It-All—to create a stand-alone pony RPG system which not only was unique instead of requiring another system to use, but was also designed to provide an experience true to the My Little Pony: Friendship is Magic cartoon.
  • Ponies: The Roleplaying Game is a first draft of a simple RPG for people who want to play as ponies with actual stats and dice.
  • My Little Pony: Friendship is Magic is a roleplaying game that lets you play as one of the ponies from the show or create your own pony to explore the magical world that awaits you.
[h=3]The Miniature Line[/h]
The April Fool's article also proposed a miniatures line compatible with Dungeons & Dragons miniatures. Thing is, miniatures already exist in the form of G4 Blind Bag Ponies.

G4 Blind Bag Ponies are pony figurines that are fully molded toys and about half the size of the 'regular' pony toys. With their molded hair they more closely resemble the character in the show My Little Pony: Friendship is Magic. 'Blind Bags' refers to the fact that these toys are mostly sold in "surprise" opaque packaging, as in you can't see what pony you are getting until you open her up. However collectors soon found that each bag had a number stamped on it indicating which pony was in each bag. Jordan Peacock on PEG Inc.'s boards gives more information on how these miniatures work with traditional fantasy gaming terrain:

Scale is an issue. These are 2" high, so they are noticeably not very "little" compared to 32mm (let alone 25mm) miniatures and scenery. They seem [to] look nice enough next to most of my Hirst Arts dungeon pieces, although they fill up the corridors (a 2" wide corridor is really only wide enough for the ponies to comfortably walk single-file), and some of the doors are just too small. The Mage Knight and Warhammer Quest doors look large enough, however, and I think the larger 1.5"-wide Hirst Arts blocks doors should work as well.


For smaller scale miniatures more in line with 28mm humanoids there are several options to consider.

  • Pewter Ponies from Slap Miniatures consists of a base set of a "string of ponies" featuring 1 princess pony, 3 pegasi, 3 unicorns, and 5 regular ponies. The Kickstarter surpassed its £3,000 goal by £4,000.
  • Chibi Ponies from Impact Miniatures consisted of a unicorn, pony, eagle winged pony, and hat-wearing pony. The Kickstarter to launch this line had a modest goal of $3,250 and concluded with $105,099 on November 1, 2012. You can buy the miniatures at the company's web site, but a large majority of them are sold out.
[h=3]Now What?
[/h]
John Frascotti, President of Hasbro Brands, laid out the My Little Pony blueprint: Toy & Game Product Innovation, Digital Media, Lifestyle Licensing and Immersive Entertainment Experiences. If there's a role-playing game, it seems that it most likely would fit in more than one category: a digital role-playing game would be a game innovation, digital media, and an immersive entertainment experience. There are rumors, but then trolling MLP fandom is a common Internet pastime, like the Kickstarter for a pony-focused dating sim that turned out to be an elaborate hoax.

Of course, the question of why there isn't a My Little Pony role-playing game can extend to all of Hasbro's licenses. Where's the Transformers game? G.I. Joe? It's clear that at least for the moment, Hasbro doesn't see "role-playing game" as a significant media channel to develop for its licensed properties.

That may change. Hasbro's approach to turning all of its franchises into transmedia properties has started to gain traction, most specifically with the Dungeons & Dragons film, which Hasbro considers a powerful enough brand that it was willing to go to court over the film rights.

There is also precedent for Wizards of the Coast to produce games from other properties, notably the short-lived Heroscape line. Wizards has also produced board games based on its properties, like the Magic: The Gathering board game...which looks a lot like Heroscape.

Of all the paths to game publication of a Hasbro franchise, the most likely means of getting an official game is through 3D printing and sub-licensing. Hasbro has already endorsed official My Little Pony miniatures through its partnership with Shapeways to launch SuperFanArt, with the pony franchise leading the effort. And that's not all:

While Hasbro is starting with My Little Pony, its other brands will be added to SuperFanArt this year in the coming months. It also owns Transformers, Monopoly, Play-Doh, Magic: The Gathering, Littlest Pet Shop and Nerf.


We've come a long way from 2006, when My Little Pony was the butt of an April Fool's joke. The warm reception of Fifth Edition Dungeons & Dragons by players and Hasbro bodes well for future expansions that explore other brands. Here's what lead D&D developer Mike Mearls had to say on the subject:

I can’t say for certain at this point, but one of the nice things about a modular approach is that it’s much easier to extend the game in different directions. If you have an elegant, robust, and easily learned core, you can imagine adding rules for mutations and dangerous tech for Gamma World, or beam weapons and space travel for Star Frontiers.


If fans can start making their own Magic: The Gathering and My Little Pony miniatures and Wizards of the Coast is producing a Magic: The Gathering board game, a My Little Pony role-playing and miniature game seems more feasible than ever.

Mike "Talien" Tresca is a freelance game columnist, author, and communicator. You can follow him at Patreon.
 

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Michael Tresca

Michael Tresca

Alzrius

The EN World kitten
I just find the fact that masculine guys can get as into toys of young girls, as I am into say the Avengers or comic books, somewhat boggling. I can see the appeal of superheroes for gamer guys. Ponies for young girls, I have trouble seeing. I could see an individual dude or two, but a movement of fandom by straight men for little girl cartoons is baffling.

It does no harm. Just stirs my bewilderment.

A minor nitpick, but it doesn't necessarily have to be "toys" per se; the only money I've spent on Pony-related materials are the Ponyfinder RPG stuff...but I suspect that you meant the franchise as a whole, rather than the merchandise.

As someone who does consider themselves to be a brony (even if not very much of one, in comparison to the people who go to the conventions, buy the comic books, etc.), the reason I like the show is that it's both interesting and entertaining...nothing more and nothing less.

Why is that? Well, it's a combination of things. For one thing, the show has just enough internal world-building and mythology to draw my interest; the idea of a world where the weather has to be manually constructed, for example, and their leaders being the only ones who can keep the day-night cycle going are the sort of thing that I think would stoke any gamer's imagination with regards to what sorts of ramifications that would have on a society. Little things like that pop up all over the place.

The central cast members are also given enough personality and characterization that they come across as more than two-dimensional characters. Having one of the main ponies be obsessed with fashion trends might seem shallow at first glance, but having her take that and channel it into not just a job as a clothing designer, but also run her own business with multiple retail outlets, comes across as a smart rejection of what could otherwise be a tired old cliché.

It helps that the show also has a fairly good split between slice-of-life and adventure stories (about 2:1), which helps it to avoid feeling like it's pigeon-holed into a particular genre. Plus a lot of little things, such as the surprisingly-catchy musical numbers or various in-jokes and references (e.g. the "Lebowski pony," etc.) help to make the show simply be fun to watch.

Also, once every blue moon, the show will completely step outside of itself and do something completely unexpected, such as have the characters engage in a Dragon Ball Z-style smackdown:

[video=youtube;bc25SG294EE]https://www.youtube.com/watch?v=bc25SG294EE[/video]

How's that for superheroic action?
 

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Benji

First Post
No problem!

Discussions about bronies just make me feel old. I'm part of the last generation to still suffer under the weight of an era when D&D was popularly regarded as satanic, when going to college meant throwing all of my Transformers and G.I. Joes away, and when it was routine for parents to trash their kid's comic book and RPG collections. So the modern era in which adult men can enjoy MLP without any sense of social remorse or personal guilt is both fascinating to me and something I envy, because damn, I still feel guilty for playing D&D as much as I do.

Yeah, I feel you a little on that one, I'm in the lower end of that generation. My mother threw out my Spider-Man Annual & 2000Ad collection when I got to secondary school. I never forgave her and revenged myself by spending pocket-money on saving up for and buying RPG books rather than saving it for 'adult pursuits'. As such RPg's became a weird part of my teen rebellion.

Actually the 'different eras' thing is an important point. People are reacting to wizards joke like it was a really bad idea and marketing madness but they're forgetting that in 2006, MLP was only an awful show from the 80's/90's that lacked any plot. Seriously, anyone who wants to waste an hour can watch the original MLP and see that making an RPG of THAT show would be a joke.
 

talien

Community Supporter
I'd argue that cartoons that were once gendered for girls are no longer so "girly." MLP is a fantasy world that, while it upholds friendship as most important of all, regularly involves battles with fantasy monsters too.

And of course, the showrunners know adults watch the show, so they're littered with in-jokes to the Big Lebowski (seriously: http://mlp.wikia.com/wiki/Jeff_Letrotski), Dr. Who (http://mlp.wikia.com/wiki/Dr._Hooves), the list goes on and on. In the comics, there's an entire issue dedicated to the ponies playing D&D (Ogres & Oubliettes) and even a DM pony with crazy aspirations. If I had the rights, I would have used this picture instead: http://2.bp.blogspot.com/-jN8iULJRi...8/s1600/MLP-FIM#11+-+Oubliettes+&+Ogres+2.png

I've run a few RPG sessions using the MLP miniatures with simplified D&D mechanics for my two kids and they enjoyed it. For Hasbro to not take advantage of one of its massive properties is a crying shame, but then they haven't done it for Transformers or G.I. Joe either.
 

Lord_Blacksteel

Adventurer
...For Hasbro to not take advantage of one of its massive properties is a crying shame, but then they haven't done it for Transformers or G.I. Joe either.

This is where the questions should go next - An MLP game would probably be aimed mainly at girls when it came to marketing and as such would be a very different beast for Hasbro/WOTC to tackle. Transformers though ... that's right in the middle of a market they know well, has had the big budget movies they are seeking for D&D, and yet ... nothing. Same with GI Joe.

Shouldn't one of the benefits of being owned by a company with other interesting and lucrative IP options be getting to work on them?

If Disney had purchased WOTC is there any doubt that we would have a Marvel or Star Wars or Disney Princesses RPG type game now?

Maybe there are internal politics at play but this does seem to be a huge miss for WOTC. It might not make a Magic-sized impact on Hasbro's bottom line but it could have a pretty significant benefit for WOTC, and it's one more channel for Hasbro to be in.
 

I'd argue that cartoons that were once gendered for girls are no longer so "girly." MLP is a fantasy world that, while it upholds friendship as most important of all, regularly involves battles with fantasy monsters too.

And of course, the showrunners know adults watch the show, so they're littered with in-jokes to the Big Lebowski (seriously: http://mlp.wikia.com/wiki/Jeff_Letrotski), Dr. Who (http://mlp.wikia.com/wiki/Dr._Hooves), the list goes on and on. In the comics, there's an entire issue dedicated to the ponies playing D&D (Ogres & Oubliettes) and even a DM pony with crazy aspirations. If I had the rights, I would have used this picture instead: http://2.bp.blogspot.com/-jN8iULJRi...8/s1600/MLP-FIM#11+-+Oubliettes+&+Ogres+2.png

I've run a few RPG sessions using the MLP miniatures with simplified D&D mechanics for my two kids and they enjoyed it. For Hasbro to not take advantage of one of its massive properties is a crying shame, but then they haven't done it for Transformers or G.I. Joe either.


Interesting.....it sounds like the show stealth-shifted its audience while still keeping the core conceit on demographic target. Could explain a lot.

I do wonder how many bronies have kids, though. I honestly have no idea. Just that as a parent, you get sort of innoculated to the concept of cartoons as an enjoyable medium, because your kids more or less take that over from you.....also, thanks to the sheer enormity of how many cartoons are out there, it can be hard to parse out the good from the bad, from an adult perspective.....it sort of all blends together into one sugar-junkie swirl.

Me, I'll stick to BoJack Horseman, Futurama and Rick and Morty.
 

ChrisTheS

First Post
Interesting.....it sounds like the show stealth-shifted its audience while still keeping the core conceit on demographic target.

I think it's more a case of the creative department and the marketing department not speaking to each other, as is so often the case. The show has always claimed to be inclusive of all audiences (one of its original goals was to make MLP not be a 'girls only' thing anymore) - it's just the toys that are still aggressively marketed to preteen girls.

Which is the main reason why I'd prefer NOT to see any official MLP RPG - the marketing team would almost certainly point it at the 'traditional' demographic, ignoring the wishes of both the showrunners and any dev team worth its salt. It's not as if there's any shortage of fan-produced offerings.
 

Fralex

Explorer
I remember reading a fun introspective by someone who was asked to run a My Little Pony RPG for a friend:

Kazerad said:
This weekend I had the rather interesting opportunity to create a game that - by design - could only be played once.
See, a few months back, a friend asked me to run a one-session tabletop game for her boyfriend’s birthday. Her only stipulation I was that I should “make a My Little Pony campaign where he can be Twilight Sparkle”. I had never run a formal tabletop RPG before, but after hearing her description I immediately got a pretty good idea for it.

Kazerad said:
The idea I came up with was this: Twilight Sparkle is asked to investigate a series of magical earthquakes in the city of Trottingham. However, Celestia also asks her to take along the some failing magic students from the School For Gifted Unicorns in an attempt to assess their magical abilities and determine whether they truly belong in a magic school for gifted unicorns.
From the perspective of Twilight’s player, she and some students from Celestia’s School For Gifted Unicorns are going on a simple investigative adventure. However, unbeknownst to Twilight, none of the students are actually unicorns.
tumblr_inline_n3p24sWjuU1qltqw5.png

(You are not actually a unicorn! In fact, you aren’t even a pony. You are a griffon with an empty toilet paper tube taped to your forehead.)

Full story here: http://kazerad.tumblr.com/tagged/Earthquakes-RPG/chrono
 
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aramis erak

Legend
Interesting.....it sounds like the show stealth-shifted its audience while still keeping the core conceit on demographic target. Could explain a lot.

I do wonder how many bronies have kids, though. I honestly have no idea. Just that as a parent, you get sort of innoculated to the concept of cartoons as an enjoyable medium, because your kids more or less take that over from you.....also, thanks to the sheer enormity of how many cartoons are out there, it can be hard to parse out the good from the bad, from an adult perspective.....it sort of all blends together into one sugar-junkie swirl.

I've 2 daughters. Because of that, I've watched some of MLP:FIM. At least, for Season 1 of FIM, it has some subtle humor definitely aimed at non-children. It's a nicely multi-layered bit of writing.

And the developer for FIM has said (in the documentary "Bronies") that was intentional and part of the writer's guide, and part of what sold HasBro on the relaunch.

If one goes in looking for the subtle humor, rather than the half-attentive parent using the one-eyed brainsucker as a child distracter, it's rewarded with subtle humor and reasonably morally well grounded fantasy stories.

And it manages strong female protagonists without making all the males evil and/or incompetent. And has some evil females, too.
 

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