Er....Sean wrote some (rather compact and elegant, IMO) wild magic rules, so unless you mean he's personally responsible for their exclusion from 3E (which I don't know about), I don't see where you're coming from.I view him as skittish, mainly BECAUSE he doesn't feel he can allow things that might seem unwieldy, like Wild Magic or Elven magic. Doesn't mean I don't respect his views though.
rounser said:
I don't understand, Psion. Two feats with the same entry requirement and that do the same thing
rounser said:Er....Sean wrote some (rather compact and elegant, IMO) wild magic rules, so unless you mean he's personally responsible for their exclusion from 3E (which I don't know about), I don't see where you're coming from.
He's also always been one of the most publicly vocal designers around (which I appreciate, although I know some others don't), so it's quite possible that this is just a case of shooting the messenger. In other words, I think that SKR occasionally argues and explains some of what the WotC 3E designers in general probably take for granted, but don't choose to communicate - for whatever reason...AFAIK, he was. It was he who insistently argued that wild magic didn't belong in 3e. He might not have been the only one, but he has always been one of the more conservative WotC developers.
Interesting methinks...While I'm briefly on the subject of dragons, I should rant about this thing that not a lot of people know: Dragons are intentionally undervalued for their CR. Why? Because dragon CRs are set assuming that the PCs known the dragon exists and are planning to fight it. "PCs shouldn'st stumble into a dragon's lair" is the argument. While that may work for the big dragons, unfortunately it doesn't apply to the smaller ones, whose CRs are still way too low.
For example, a young white dragon is CR 3, but it has 9 hit dice, AC 18, +11 base attack, and a 3d6 breath weapon. By comparison, two ogres are EL 4, have 8 hit dice between them, AC 16, +8 base attack each, and no breath weapon.
They're the only monster in the book that has its CR set up like that, and (even worse) nowhere does the book tell you this! See the problem? So when you use dragons, treat them as if their CR were at least 1 higher.
End rant.
As I recall from memory of the Tome of Magic, they're a reasonable facsimile of the old rules, so I don't think it's fair to call them tepid if they were meant to be no more than a conversion. I understand that the possibilities of wild magic get blown up in people's minds to suggest going much further, however, which is indeed where Wild Spellcraft and Chaos Magic come in. Those looking for a free, quick fix, however, could use Sean's rules.He did write rules for wild magic, but
1) I consider them extremely tepid
2) They never did make it into any official rules, did they?
RangerWickett said:If you just want a very brief set of rules to play by, I can upload some of the more basic Open Gaming Content portions of Wild Spellcraft, but overall I think you're better off getting a full book.