Henry
Autoexreginated
My problem with the book is it feels grossly incomplete. If you compare this to the 3.0 FRCS book, it's like this one was the children's version of something.
To play Devil's Advocate a sec, I don't know if it's a fair comparison, since the 3e Campaign setting was for players and DMs all in one, and they split this in two. It would be similar to saying the 4th edition DMG feels like an incomplete set of rules compared to the 3rd edition PHB & DMG. (Cue random poster saying, "well, isn't it?"

I have skimmed the 4e Campaign Guide, and I hope to get a better look at it from a friend if I can borrow it for the week - but it does look pretty useful all by its lonesome. The regional stuff promised in the next book, as well as the player mechanical stuff looks like it will be together a pretty sizeable amount.
I do remember a LOT of griping from the fans back in 2001, over "why isn't this split into a player and DM book to preserve some mystery???"
They tried it this way, and one of the expected complaints is GOING to be that it's "too incomplete" or "too expensive because you have to buy two books." I also remember the amount of fan outrage that the price of the guide was the obscene amount of $40, instead of $20 or $30. Now, the FRCS is touted as being better than its successor.
I do know that while others have had influence on Greenwood's FR material in the past, like Keith Baker when you hear him talk about his baby, you can pretty easily tell what's springing out of his head, versus what's been told to him by someone else. He's a masterful storyteller, in addition to a lot of other qualities.
